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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#if !defined( HOST_CMD_H )
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#define HOST_CMD_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "savegame_version.h"
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#include "host_saverestore.h"
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#include "convar.h"
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// The launcher includes this file, too
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#ifndef LAUNCHERONLY
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void Host_Init( bool bIsDedicated );
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void Host_Shutdown(void);
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int Host_Frame (float time, int iState );
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void Host_ShutdownServer(void);
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bool Host_NewGame( char *mapName, bool loadGame, bool bBackgroundLevel, const char *pszOldMap = NULL, const char *pszLandmark = NULL, bool bOldSave = false );
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bool Host_Changelevel( bool loadfromsavedgame, const char *mapname, const char *start );
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void Disconnect();
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extern ConVar host_name;
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extern int gHostSpawnCount;
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#endif // LAUNCHERONLY
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#endif // HOST_CMD_H
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