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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// hltvtest.h: hltv test system
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//
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//////////////////////////////////////////////////////////////////////
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#ifndef HLTVTEST_H
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#define HLTVTEST_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "utlvector.h"
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class CHLTVServer;
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class CHLTVTestSystem
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{
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public:
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CHLTVTestSystem(void);
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~CHLTVTestSystem(void);
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void RunFrame();
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bool StartTest(int nClients, const char *pszAddress);
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void RetryTest(int nClients);
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bool StopsTest();
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protected:
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CUtlVector<CHLTVServer*> m_Servers;
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};
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extern CHLTVTestSystem *hltvtest; // The global HLTV server/object. NULL on xbox.
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#endif // HLTVSERVER_H
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