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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#ifndef GL_DRAWLIGHTS_H
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#define GL_DRAWLIGHTS_H
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#ifdef _WIN32
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#pragma once
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#endif
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// Should we draw light sprites over visible lights?
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bool ActivateLightSprites( bool bActive );
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// Draws sprites over all visible lights
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void DrawLightSprites( void );
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// Draws lighting debugging information
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void DrawLightDebuggingInfo( void );
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float ComputeLightRadius( dworldlight_t *pLight, bool bIsHDR );
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#endif // GL_DRAWLIGHTS_H
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