mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-08 17:59:37 +00:00
1
This commit is contained in:
@@ -0,0 +1,36 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//===========================================================================//
|
||||
|
||||
#ifndef FILESYSTEM_ENGINE_H
|
||||
#define FILESYSTEM_ENGINE_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Forward declarations
|
||||
//-----------------------------------------------------------------------------
|
||||
class IFileSystem;
|
||||
class CSysModule;
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Filesystem interface
|
||||
//-----------------------------------------------------------------------------
|
||||
extern IFileSystem *g_pFileSystem;
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Loads DLLs through the file system (used by steam)
|
||||
//-----------------------------------------------------------------------------
|
||||
CSysModule *FileSystem_LoadModule(const char *path);
|
||||
void FileSystem_UnloadModule(CSysModule *pModule);
|
||||
|
||||
void FileSystem_SetWhitelistSpewFlags();
|
||||
|
||||
#endif // FILESYSTEM_ENGINE_H
|
||||
Reference in New Issue
Block a user