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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ENGINETRACE_H
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#define ENGINETRACE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "engine/IEngineTrace.h"
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extern IEngineTrace *g_pEngineTraceServer;
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extern IEngineTrace *g_pEngineTraceClient;
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//-----------------------------------------------------------------------------
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// Debugging code to render all ray casts since the last time this call was made
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//-----------------------------------------------------------------------------
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void EngineTraceRenderRayCasts();
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#endif // ENGINETRACE_H
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