This commit is contained in:
FluorescentCIAAfricanAmerican
2020-04-22 12:56:21 -04:00
commit 3bf9df6b27
15370 changed files with 5489726 additions and 0 deletions
+29
View File
@@ -0,0 +1,29 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef DT_COMMON_ENG_H
#define DT_COMMON_ENG_H
#ifdef _WIN32
#pragma once
#endif
class CBaseClientState;
class ServerClass;
// For shortcutting when server and client have the same game .dll
// data
void DataTable_CreateClientTablesFromServerTables();
void DataTable_CreateClientClassInfosFromServerClasses( CBaseClientState *pState );
void DataTable_ClearWriteFlags( ServerClass *pClasses );
bool DataTable_LoadDataTablesFromBuffer( bf_read *pBuf, int nDemoProtocol );
void DataTable_WriteSendTablesBuffer( ServerClass *pClasses, bf_write *pBuf );
void DataTable_WriteClassInfosBuffer(ServerClass *pClasses, bf_write *pBuf );
bool DataTable_SetupReceiveTableFromSendTable( SendTable *sendTable, bool bNeedsDecoder );
#endif // DT_COMMON_ENG_H