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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Some little utility drawing methods
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//===========================================================================//
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#ifndef DRAW_H
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#define DRAW_H
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#ifdef _WIN32
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#pragma once
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#endif
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class IMaterial;
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IMaterial *GL_LoadMaterial( const char *pName, const char *pTextureGroupName );
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void GL_UnloadMaterial( IMaterial *pMaterial );
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#endif // DRAW_H
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