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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CL_DEMOUIPANEL_H
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#define CL_DEMOUIPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Frame.h>
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namespace vgui
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{
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class Button;
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class CheckButton;
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class Label;
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class ProgressBar;
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class FileOpenDialog;
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class Slider;
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};
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class CDemoEditorPanel;
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class CDemoSmootherPanel;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CDemoUIPanel : public vgui::Frame
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{
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DECLARE_CLASS_SIMPLE( CDemoUIPanel, vgui::Frame );
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public:
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CDemoUIPanel( vgui::Panel *parent );
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~CDemoUIPanel();
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virtual void OnTick();
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// Command issued
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virtual void OnCommand(const char *command);
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virtual void OnMessage(const KeyValues *params, vgui::VPANEL fromPanel);
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virtual void OnVDMChanged( void );
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virtual bool OverrideView( democmdinfo_t& info, int frame );
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virtual void DrawDebuggingInfo();
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static void InstallDemoUI( vgui::Panel *parent );
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bool IsInDriveMode();
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void SetDriveViewPoint( Vector &origin, QAngle &angle );
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void GetDriveViewPoint( Vector &origin, QAngle &angle );
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protected:
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void HandleInput( bool active );
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bool IsHoldingFastForward();
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void SetPlaybackScale( float scale );
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float GetPlaybackScale();
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void GetCurrentView();
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MESSAGE_FUNC_CHARPTR( OnFileSelected, "FileSelected", fullpath );
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void OnEdit();
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void OnSmooth();
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void OnLoad();
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vgui::Label *m_pCurrentDemo;
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vgui::Button *m_pStop;
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vgui::Button *m_pLoad;
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// special editor buttons
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vgui::Button *m_pEdit;
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vgui::Button *m_pSmooth;
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vgui::Button *m_pDriveCamera;
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// player controls
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vgui::Button *m_pPlayPauseResume;
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vgui::Button *m_pGoStart;
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vgui::Button *m_pGoEnd;
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vgui::Button *m_pFastForward;
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vgui::Button *m_pFastBackward;
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vgui::Button *m_pPrevFrame;
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vgui::Button *m_pNextFrame;
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vgui::ProgressBar *m_pProgress;
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vgui::Label *m_pProgressLabelFrame;
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vgui::Label *m_pProgressLabelTime;
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vgui::Slider *m_pSpeedScale;
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vgui::Label *m_pSpeedScaleLabel;
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vgui::DHANDLE< CDemoEditorPanel > m_hDemoEditor;
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vgui::DHANDLE< CDemoSmootherPanel > m_hDemoSmoother;
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vgui::DHANDLE< vgui::FileOpenDialog > m_hFileOpenDialog;
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vgui::Button *m_pGo;
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vgui::TextEntry *m_pGotoTick;
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bool m_bInputActive;
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int m_nOldCursor[2];
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Vector m_ViewOrigin;
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QAngle m_ViewAngles;
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};
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extern CDemoUIPanel *g_pDemoUI;
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//-----------------------------------------------------------------------------
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// Purpose: a special demo UI panel that is always visible allowing you
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// to interact with the game and adding more features to the old
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// demo UI panel.
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//-----------------------------------------------------------------------------
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class CDemoUIPanel2 : public vgui::Frame
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{
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DECLARE_CLASS_SIMPLE( CDemoUIPanel2, vgui::Frame );
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public:
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CDemoUIPanel2( vgui::Panel *pParentBkgnd, vgui::Panel *pParentFgnd, bool bPutToForeground );
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~CDemoUIPanel2();
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virtual void OnTick();
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// Command issued
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virtual void OnCommand(const char *command);
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virtual void OnMessage(const KeyValues *params, vgui::VPANEL fromPanel);
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virtual void OnVDMChanged( void );
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virtual bool OverrideView( democmdinfo_t& info, int frame );
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virtual void DrawDebuggingInfo();
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static void Install( vgui::Panel *pParentBkgnd, vgui::Panel *pParentFgnd, bool bPutToForeground );
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bool IsInDriveMode();
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void SetDriveViewPoint( Vector &origin, QAngle &angle );
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void GetDriveViewPoint( Vector &origin, QAngle &angle );
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void MakePanelForeground( bool bPutToForeground );
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protected:
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void HandleInput( bool active );
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bool IsHoldingFastForward();
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void SetPlaybackScale( float scale );
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float GetPlaybackScale();
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MESSAGE_FUNC_CHARPTR( OnFileSelected, "FileSelected", fullpath );
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void OnLoad();
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vgui::Button *m_pStop;
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vgui::Button *m_pLoad;
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// player controls
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vgui::Button *m_pPlayPauseResume;
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vgui::Button *m_pGoStart;
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vgui::Button *m_pGoEnd;
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vgui::Button *m_pFastForward;
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vgui::Button *m_pFastBackward;
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vgui::Button *m_pPrevFrame;
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vgui::Button *m_pNextFrame;
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vgui::Slider *m_pProgress;
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vgui::Label *m_pProgressLabelFrame;
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vgui::Label *m_pProgressLabelTime;
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vgui::Slider *m_pSpeedScale;
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vgui::Label *m_pSpeedScaleLabel;
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vgui::DHANDLE< vgui::FileOpenDialog > m_hFileOpenDialog;
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bool m_bInputActive;
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int m_nOldCursor[2];
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// Bkgnd-fgnd switch
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vgui::Panel *m_arrParents[2];
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bool m_bIsInForeground;
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};
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extern CDemoUIPanel2 *g_pDemoUI2;
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#endif // CL_DEMOUIPANEL_H
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