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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CL_DEMOEDITORPANEL_H
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#define CL_DEMOEDITORPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Frame.h>
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namespace vgui
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{
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class Button;
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class Label;
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class ListPanel;
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};
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class CBaseDemoAction;
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class CNewActionButton;
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class CBaseActionEditDialog;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CDemoEditorPanel : public vgui::Frame
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{
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DECLARE_CLASS_SIMPLE( CDemoEditorPanel, vgui::Frame );
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public:
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CDemoEditorPanel( vgui::Panel *parent );
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~CDemoEditorPanel();
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virtual void OnTick();
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// Command issued
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virtual void OnCommand(const char *command);
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void OnVDMChanged( void );
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void OnRefresh();
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protected:
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bool IsNewActionCommand( char const *command );
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void CreateNewAction( char const *actiontype );
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void OnEdit();
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void OnDelete();
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void OnSave();
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void OnRevert();
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void PurgeActionList();
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void PopulateActionList();
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CBaseDemoAction *FindActionByName( char const *name );
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vgui::Label *m_pCurrentDemo;
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vgui::Button *m_pSave;
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vgui::Button *m_pRevert;
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vgui::Button *m_pOK;
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vgui::Button *m_pCancel;
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CNewActionButton *m_pNew;
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vgui::Button *m_pEdit;
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vgui::Button *m_pDelete;
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vgui::ListPanel *m_pActions;
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vgui::DHANDLE< CBaseActionEditDialog > m_hCurrentEditor;
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};
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#endif // CL_DEMOEDITORPANEL_H
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