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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Create an output wave stream. Used to record audio for in-engine movies or
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// mixer debugging.
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//
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//=====================================================================================//
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#ifndef SND_WAVE_TEMP_H
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#define SND_WAVE_TEMP_H
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#ifdef _WIN32
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#pragma once
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#endif
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extern void WaveCreateTmpFile( const char *filename, int rate, int bits, int channels );
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extern void WaveAppendTmpFile( const char *filename, void *buffer, int sampleBits, int numSamples );
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extern void WaveFixupTmpFile( const char *filename );
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#endif // SND_WAVE_TEMP_H
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