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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef SND_DMA_H
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#define SND_DMA_H
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#ifdef _WIN32
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#pragma once
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#endif
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extern bool snd_initialized;
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bool SND_IsInGame( void );
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#endif // SND_DMA_H
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