mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-08 01:39:36 +00:00
1
This commit is contained in:
@@ -0,0 +1,239 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: To accomplish X360 TCR 22, we need to call present ever 66msec
|
||||
// at least during loading screens. This amazing hack will do it
|
||||
// by overriding the allocator to tick it every so often.
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//===========================================================================//
|
||||
|
||||
#include "LoadScreenUpdate.h"
|
||||
#include "tier0/memalloc.h"
|
||||
#include "tier1/delegates.h"
|
||||
#include "tier0/threadtools.h"
|
||||
#include "tier2/tier2.h"
|
||||
#include "materialsystem/imaterialsystem.h"
|
||||
#include "tier0/dbg.h"
|
||||
|
||||
#ifdef _X360
|
||||
|
||||
#define LOADING_UPDATE_INTERVAL 0.015f
|
||||
#define UNINITIALIZED_LAST_TIME -1000.0f
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Used to tick the loading screen every so often
|
||||
//-----------------------------------------------------------------------------
|
||||
class CLoaderMemAlloc : public IMemAlloc
|
||||
{
|
||||
// Methods of IMemAlloc
|
||||
public:
|
||||
virtual void *Alloc( size_t nSize );
|
||||
virtual void *Realloc( void *pMem, size_t nSize );
|
||||
virtual void Free( void *pMem );
|
||||
DELEGATE_TO_OBJECT_2( void *, Expand_NoLongerSupported, void *, size_t, m_pMemAlloc );
|
||||
virtual void *Alloc( size_t nSize, const char *pFileName, int nLine );
|
||||
virtual void *Realloc( void *pMem, size_t nSize, const char *pFileName, int nLine );
|
||||
virtual void Free( void *pMem, const char *pFileName, int nLine );
|
||||
DELEGATE_TO_OBJECT_4( void*, Expand_NoLongerSupported, void *, size_t, const char *, int, m_pMemAlloc );
|
||||
DELEGATE_TO_OBJECT_1( size_t, GetSize, void *, m_pMemAlloc );
|
||||
DELEGATE_TO_OBJECT_2V( PushAllocDbgInfo, const char *, int, m_pMemAlloc );
|
||||
DELEGATE_TO_OBJECT_0V( PopAllocDbgInfo, m_pMemAlloc );
|
||||
DELEGATE_TO_OBJECT_1( long, CrtSetBreakAlloc, long, m_pMemAlloc );
|
||||
DELEGATE_TO_OBJECT_2( int, CrtSetReportMode, int, int, m_pMemAlloc );
|
||||
DELEGATE_TO_OBJECT_1( int, CrtIsValidHeapPointer, const void *, m_pMemAlloc );
|
||||
DELEGATE_TO_OBJECT_3( int, CrtIsValidPointer, const void *, unsigned int, int, m_pMemAlloc );
|
||||
DELEGATE_TO_OBJECT_0( int, CrtCheckMemory, m_pMemAlloc );
|
||||
DELEGATE_TO_OBJECT_1( int, CrtSetDbgFlag, int, m_pMemAlloc );
|
||||
DELEGATE_TO_OBJECT_1V( CrtMemCheckpoint, _CrtMemState *, m_pMemAlloc );
|
||||
DELEGATE_TO_OBJECT_0V( DumpStats, m_pMemAlloc );
|
||||
DELEGATE_TO_OBJECT_1V( DumpStatsFileBase, const char *, m_pMemAlloc );
|
||||
DELEGATE_TO_OBJECT_2( void*, CrtSetReportFile, int, void*, m_pMemAlloc );
|
||||
DELEGATE_TO_OBJECT_1( void*, CrtSetReportHook, void*, m_pMemAlloc );
|
||||
DELEGATE_TO_OBJECT_5( int, CrtDbgReport, int, const char *, int, const char *, const char *, m_pMemAlloc );
|
||||
DELEGATE_TO_OBJECT_0( int, heapchk, m_pMemAlloc );
|
||||
DELEGATE_TO_OBJECT_0( bool, IsDebugHeap, m_pMemAlloc );
|
||||
DELEGATE_TO_OBJECT_2V( GetActualDbgInfo, const char *&, int &, m_pMemAlloc );
|
||||
DELEGATE_TO_OBJECT_5V( RegisterAllocation, const char *, int, int, int, unsigned, m_pMemAlloc );
|
||||
DELEGATE_TO_OBJECT_5V( RegisterDeallocation, const char *, int, int, int, unsigned, m_pMemAlloc );
|
||||
DELEGATE_TO_OBJECT_0( int, GetVersion, m_pMemAlloc );
|
||||
DELEGATE_TO_OBJECT_0V( CompactHeap, m_pMemAlloc );
|
||||
DELEGATE_TO_OBJECT_1( MemAllocFailHandler_t, SetAllocFailHandler, MemAllocFailHandler_t, m_pMemAlloc );
|
||||
DELEGATE_TO_OBJECT_1V( DumpBlockStats, void *, m_pMemAlloc );
|
||||
#if defined( _MEMTEST )
|
||||
DELEGATE_TO_OBJECT_2V( SetStatsExtraInfo, const char *, const char *, m_pMemAlloc );
|
||||
#endif
|
||||
DELEGATE_TO_OBJECT_0(size_t, MemoryAllocFailed, m_pMemAlloc );
|
||||
virtual uint32 GetDebugInfoSize() { return 0; }
|
||||
virtual void SaveDebugInfo( void *pvDebugInfo ) { }
|
||||
virtual void RestoreDebugInfo( const void *pvDebugInfo ) {}
|
||||
virtual void InitDebugInfo( void *pvDebugInfo, const char *pchRootFileName, int nLine ) {}
|
||||
|
||||
// Other public methods
|
||||
public:
|
||||
CLoaderMemAlloc();
|
||||
void Start( MaterialNonInteractiveMode_t mode );
|
||||
void Stop();
|
||||
|
||||
// Check if we need to call swap. Do so if necessary.
|
||||
void CheckSwap( );
|
||||
|
||||
private:
|
||||
IMemAlloc *m_pMemAlloc;
|
||||
float m_flLastUpdateTime;
|
||||
bool m_bInSwap;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Activate, deactivate loadermemalloc
|
||||
//-----------------------------------------------------------------------------
|
||||
static CLoaderMemAlloc s_LoaderMemAlloc;
|
||||
|
||||
void BeginLoadingUpdates( MaterialNonInteractiveMode_t mode )
|
||||
{
|
||||
if ( IsX360() )
|
||||
{
|
||||
s_LoaderMemAlloc.Start( mode );
|
||||
}
|
||||
}
|
||||
|
||||
void RefreshScreenIfNecessary()
|
||||
{
|
||||
if ( IsX360() )
|
||||
{
|
||||
s_LoaderMemAlloc.CheckSwap();
|
||||
}
|
||||
}
|
||||
|
||||
void EndLoadingUpdates()
|
||||
{
|
||||
if ( IsX360() )
|
||||
{
|
||||
s_LoaderMemAlloc.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
static int LoadLibraryThreadFunc()
|
||||
{
|
||||
RefreshScreenIfNecessary();
|
||||
return 15;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Used to tick the loading screen every so often
|
||||
//-----------------------------------------------------------------------------
|
||||
CLoaderMemAlloc::CLoaderMemAlloc()
|
||||
{
|
||||
m_pMemAlloc = 0;
|
||||
}
|
||||
|
||||
void CLoaderMemAlloc::Start( MaterialNonInteractiveMode_t mode )
|
||||
{
|
||||
if ( m_pMemAlloc || ( mode == MATERIAL_NON_INTERACTIVE_MODE_NONE ) )
|
||||
return;
|
||||
|
||||
CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
|
||||
pRenderContext->EnableNonInteractiveMode( mode );
|
||||
|
||||
if ( mode == MATERIAL_NON_INTERACTIVE_MODE_STARTUP )
|
||||
{
|
||||
SetThreadedLoadLibraryFunc( LoadLibraryThreadFunc );
|
||||
}
|
||||
|
||||
// NOTE: This is necessary to avoid a one-frame black flash
|
||||
// since Present is what copies the back buffer into the temp buffer
|
||||
if ( mode == MATERIAL_NON_INTERACTIVE_MODE_LEVEL_LOAD )
|
||||
{
|
||||
extern void V_RenderVGuiOnly( void );
|
||||
V_RenderVGuiOnly();
|
||||
}
|
||||
|
||||
m_flLastUpdateTime = UNINITIALIZED_LAST_TIME;
|
||||
m_bInSwap = false;
|
||||
m_pMemAlloc = g_pMemAlloc;
|
||||
g_pMemAlloc = this;
|
||||
}
|
||||
|
||||
void CLoaderMemAlloc::Stop()
|
||||
{
|
||||
if ( !m_pMemAlloc )
|
||||
return;
|
||||
|
||||
g_pMemAlloc = m_pMemAlloc;
|
||||
m_pMemAlloc = 0;
|
||||
|
||||
CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
|
||||
pRenderContext->EnableNonInteractiveMode( MATERIAL_NON_INTERACTIVE_MODE_NONE );
|
||||
SetThreadedLoadLibraryFunc( NULL );
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Check if we need to call swap. Do so if necessary.
|
||||
//-----------------------------------------------------------------------------
|
||||
void CLoaderMemAlloc::CheckSwap( )
|
||||
{
|
||||
if ( !m_pMemAlloc )
|
||||
return;
|
||||
|
||||
float t = Plat_FloatTime();
|
||||
float dt = t - m_flLastUpdateTime;
|
||||
if ( dt >= LOADING_UPDATE_INTERVAL )
|
||||
{
|
||||
if ( ThreadInMainThread() && !m_bInSwap && !g_pMaterialSystem->IsInFrame() )
|
||||
{
|
||||
m_bInSwap = true;
|
||||
CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
|
||||
pRenderContext->RefreshFrontBufferNonInteractive();
|
||||
m_bInSwap = false;
|
||||
|
||||
// NOTE: It is necessary to re-read time, since Refresh
|
||||
// may block, and if it does, it'll force a refresh every allocation
|
||||
// if we don't resample time after the block
|
||||
m_flLastUpdateTime = Plat_FloatTime();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Hook allocations, render when appropriate
|
||||
//-----------------------------------------------------------------------------
|
||||
void *CLoaderMemAlloc::Alloc( size_t nSize )
|
||||
{
|
||||
CheckSwap();
|
||||
return m_pMemAlloc->Alloc( nSize );
|
||||
}
|
||||
|
||||
void *CLoaderMemAlloc::Realloc( void *pMem, size_t nSize )
|
||||
{
|
||||
CheckSwap();
|
||||
return m_pMemAlloc->Realloc( pMem, nSize );
|
||||
}
|
||||
|
||||
void CLoaderMemAlloc::Free( void *pMem )
|
||||
{
|
||||
CheckSwap();
|
||||
m_pMemAlloc->Free( pMem );
|
||||
}
|
||||
|
||||
void *CLoaderMemAlloc::Alloc( size_t nSize, const char *pFileName, int nLine )
|
||||
{
|
||||
CheckSwap();
|
||||
return m_pMemAlloc->Alloc( nSize, pFileName, nLine );
|
||||
}
|
||||
|
||||
void *CLoaderMemAlloc::Realloc( void *pMem, size_t nSize, const char *pFileName, int nLine )
|
||||
{
|
||||
CheckSwap();
|
||||
return m_pMemAlloc->Realloc( pMem, nSize, pFileName, nLine );
|
||||
}
|
||||
|
||||
void CLoaderMemAlloc::Free( void *pMem, const char *pFileName, int nLine )
|
||||
{
|
||||
CheckSwap();
|
||||
m_pMemAlloc->Free( pMem, pFileName, nLine );
|
||||
}
|
||||
|
||||
#endif // _X360
|
||||
Reference in New Issue
Block a user