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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ENGINESOUNDINTERNAL_H
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#define ENGINESOUNDINTERNAL_H
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#if defined( _WIN32 )
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#pragma once
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#endif
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#include "engine/IEngineSound.h"
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//-----------------------------------------------------------------------------
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// Method to get at the singleton implementations of the engine sound interfaces
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//-----------------------------------------------------------------------------
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IEngineSound* EngineSoundClient();
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IEngineSound* EngineSoundServer();
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#endif // SOUNDENGINEINTERNAL_H
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