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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef DOWNLOADLISTGENERATOR_H
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#define DOWNLOADLISTGENERATOR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "filesystem.h"
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#include "utlvector.h"
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#include "utlsymbol.h"
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#include "networkstringtable.h"
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#define DOWNLOADABLE_FILE_TABLENAME "downloadables"
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#define MAX_DOWNLOADABLE_FILES 8192
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enum ConsistencyType
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{
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CONSISTENCY_NONE,
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CONSISTENCY_EXACT,
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CONSISTENCY_SIMPLE_MATERIAL, // uses ExactFileUserData
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CONSISTENCY_BOUNDS,
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};
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struct ExactFileUserData
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{
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unsigned char consistencyType;
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unsigned long crc;
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};
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struct ModelBoundsUserData
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{
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unsigned char consistencyType;
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Vector mins;
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Vector maxs;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Handles collating lists of resources on level load
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// Used to generate reslists for in-game downloads
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//-----------------------------------------------------------------------------
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class CDownloadListGenerator
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{
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public:
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CDownloadListGenerator();
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void SetStringTable( INetworkStringTable *pStringTable );
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// call to mark level load/end
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void OnLevelLoadStart(const char *levelName);
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void OnLevelLoadEnd();
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// call to mark resources as being precached
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void OnResourcePrecached(const char *relativePathFileName);
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void OnModelPrecached(const char *relativePathFileName);
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void OnSoundPrecached(const char *relativePathFileName);
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void ForceModelBounds( const char *relativePathFileName, const Vector &mins, const Vector &maxs );
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void ForceSimpleMaterial( const char *relativePathFileName );
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private:
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void OnResourcePrecachedFullPath(char *fullPathFileName, const char *relativeFileName );
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char m_gameDir[256];
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char m_mapName[64];
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FileHandle_t m_hReslistFile;
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CUtlSymbolTable m_AlreadyWrittenFileNames;
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INetworkStringTable *m_pStringTable;
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};
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// singleton accessor
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CDownloadListGenerator &DownloadListGenerator();
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#endif // DOWNLOADLISTGENERATOR_H
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