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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// syncfrommirror.cpp : Defines the class behaviors for the application.
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//
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#include "stdafx.h"
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#include "syncfrommirror.h"
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#include "syncfrommirrorDlg.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CSyncfrommirrorApp
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BEGIN_MESSAGE_MAP(CSyncfrommirrorApp, CWinApp)
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//{{AFX_MSG_MAP(CSyncfrommirrorApp)
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//}}AFX_MSG
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ON_COMMAND(ID_HELP, CWinApp::OnHelp)
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CSyncfrommirrorApp construction
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CSyncfrommirrorApp::CSyncfrommirrorApp()
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{
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}
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/////////////////////////////////////////////////////////////////////////////
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// The one and only CSyncfrommirrorApp object
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CSyncfrommirrorApp theApp;
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/////////////////////////////////////////////////////////////////////////////
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// CSyncfrommirrorApp initialization
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BOOL CSyncfrommirrorApp::InitInstance()
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{
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// Standard initialization
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#ifdef _AFXDLL
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Enable3dControls(); // Call this when using MFC in a shared DLL
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#else
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Enable3dControlsStatic(); // Call this when linking to MFC statically
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#endif
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AfxInitRichEdit();
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SetRegistryKey( "Valve" );
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CSyncfrommirrorDlg dlg;
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m_pMainWnd = &dlg;
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int nResponse = dlg.DoModal();
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if (nResponse == IDOK)
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{
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}
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else if (nResponse == IDCANCEL)
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{
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}
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// Since the dialog has been closed, return FALSE so that we exit the
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// application, rather than start the application's message pump.
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return FALSE;
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}
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