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/* -----------------------------------------------------------------------------
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* See the LICENSE file for information on copyright, usage and redistribution
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* of SWIG, and the README file for authors - http://www.swig.org/release.html.
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*
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* std_string.i
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*
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* std::string typemaps for LUA
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* ----------------------------------------------------------------------------- */
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%{
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#include <string>
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%}
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/*
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Only std::string and const std::string& are typemaped
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they are converted to the Lua strings automatically
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std::string& and std::string* are not
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they must be explicitly managed (see below)
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eg.
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std::string test_value(std::string x) {
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return x;
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}
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can be used as
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s="hello world"
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s2=test_value(s)
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assert(s==s2)
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*/
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%naturalvar std::string;
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/*
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Bug report #1526022 by neomantra
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Lua strings and std::string can contain embeded zero's
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Therefore a standard out typemap should not be:
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lua_pushstring(L,$1.c_str());
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but
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lua_pushlstring(L,$1.data(),$1.size());
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Similarly for getting the string
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$1 = (char*)lua_tostring(L, $input);
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becomes
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$1.assign(lua_tostring(L,$input),lua_strlen(L,$input));
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Not using: lua_tolstring() as this is only found in Lua 5.1 & not 5.0.2
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*/
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%typemap(in,checkfn="lua_isstring") std::string
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%{$1.assign(lua_tostring(L,$input),lua_strlen(L,$input));%}
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%typemap(out) std::string
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%{ lua_pushlstring(L,$1.data(),$1.size()); SWIG_arg++;%}
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%typemap(in,checkfn="lua_isstring") const std::string& (std::string temp)
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%{temp.assign(lua_tostring(L,$input),lua_strlen(L,$input)); $1=&temp;%}
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%typemap(out) const std::string&
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%{ lua_pushlstring(L,$1->data(),$1->size()); SWIG_arg++;%}
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// for throwing of any kind of string, string ref's and string pointers
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// we convert all to lua strings
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%typemap(throws) std::string,const std::string&
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%{ lua_pushlstring(L,$1.data(),$1.size()); SWIG_fail;%}
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%typemap(throws) std::string*,const std::string*
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%{ lua_pushlstring(L,$1->data(),$1->size()); SWIG_fail;%}
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// and the typechecks
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%typecheck(SWIG_TYPECHECK_STRING) std::string,const std::string& {
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$1 = lua_isstring(L,$input);
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}
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/*
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std::string& can be wrappered, but you must inform SWIG if it is in or out
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eg:
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void fn(std::string& str);
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Is this an in/out/inout value?
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Therefore you need the usual
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%apply (std::string& INOUT) {(std::string& str)};
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or
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%apply std::string& INOUT {std::string& str};
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typemaps to tell SWIG what to do.
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*/
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%typemap(in) std::string &INPUT=const std::string &;
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%typemap(in, numinputs=0) std::string &OUTPUT (std::string temp)
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%{ $1 = &temp; %}
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%typemap(argout) std::string &OUTPUT
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%{ lua_pushlstring(L,$1->data(),$1->size()); SWIG_arg++;%}
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%typemap(in) std::string &INOUT =const std::string &;
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%typemap(argout) std::string &INOUT = std::string &OUTPUT;
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/*
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For const std::string* and std::string* is not clear
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is this a pointer or an array?
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Therefore just leaving it as is
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(there is some rough code below which could be used if needed
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// SWIG wraps const ref's as pointer
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// typemaps to deal with this and const ptrs
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%typemap(in,checkfn="lua_isstring")
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const std::string& INPUT(std::string temp),
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const std::string* INPUT(std::string temp)
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%{temp=(char*)lua_tostring(L, $input); $1=&temp;%}
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%typemap(out) const std::string&, const std::string*
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%{ lua_pushstring(L,$1->c_str()); SWIG_arg++;%}
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// the non-const pointer version
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%typemap(in) std::string *INPUT=const std::string *INPUT;
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%typemap(in, numinputs=0) std::string *OUTPUT (std::string temp)
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%{ $1 = &temp; %}
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%typemap(argout) std::string *OUTPUT
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%{ lua_pushstring(L,$1->c_str()); SWIG_arg++;%}
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%typemap(in) std::string *INOUT = std::string *INPUT;
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%typemap(argout) std::string *INOUT = std::string *OUTPUT;
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*/
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/*
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A really cut down version of the string class
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This provides basic mapping of lua strings <-> std::string
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and little else
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(the std::string has a lot of unneeded functions anyway)
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note: no fn's taking the const string&
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as this is overloaded by the const char* version
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*/
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namespace std {
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class string {
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public:
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string();
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string(const char*);
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//string(const string&);
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unsigned int size() const;
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unsigned int length() const;
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bool empty() const;
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// no support for operator[]
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const char* c_str()const;
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const char* data()const;
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// assign does not return a copy of this object
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// (no point in a scripting language)
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void assign(const char*);
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//void assign(const string&);
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// no support for all the other features
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// its probably better to do it in lua
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};
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}
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