mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-08 09:49:36 +00:00
1
This commit is contained in:
@@ -0,0 +1,530 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//===========================================================================//
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include "isys.h"
|
||||
#include "console/conproc.h"
|
||||
#include "dedicated.h"
|
||||
#include "engine_hlds_api.h"
|
||||
#include "checksum_md5.h"
|
||||
#include "mathlib/mathlib.h"
|
||||
#include "tier0/vcrmode.h"
|
||||
#include "tier0/dbg.h"
|
||||
#include "tier1/strtools.h"
|
||||
#include "tier0/icommandline.h"
|
||||
#include "idedicatedexports.h"
|
||||
#include "vgui/vguihelpers.h"
|
||||
#include "appframework/AppFramework.h"
|
||||
#include "filesystem_init.h"
|
||||
#include "tier2/tier2.h"
|
||||
#include "dedicated.h"
|
||||
#include "vstdlib/cvar.h"
|
||||
#include "inputsystem/iinputsystem.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#include <direct.h>
|
||||
#include "KeyValues.h"
|
||||
#else
|
||||
#define _chdir chdir
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
|
||||
void* FileSystemFactory( const char *pName, int *pReturnCode );
|
||||
bool InitInstance( );
|
||||
int ProcessConsoleInput( void );
|
||||
bool NET_Init( void );
|
||||
void NET_Shutdown( void );
|
||||
const char *UTIL_GetBaseDir( void );
|
||||
#ifdef _WIN32
|
||||
bool g_bVGui = false;
|
||||
#endif
|
||||
|
||||
#if defined ( _WIN32 )
|
||||
#include "console/TextConsoleWin32.h"
|
||||
CTextConsoleWin32 console;
|
||||
#else
|
||||
#include "console/TextConsoleUnix.h"
|
||||
CTextConsoleUnix console;
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
extern char *gpszCvars;
|
||||
#endif
|
||||
|
||||
IDedicatedServerAPI *engine = NULL;
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Implementation of IVCRHelpers.
|
||||
//-----------------------------------------------------------------------------
|
||||
class CVCRHelpers : public IVCRHelpers
|
||||
{
|
||||
public:
|
||||
virtual void ErrorMessage( const char *pMsg )
|
||||
{
|
||||
printf( "ERROR: %s\n", pMsg );
|
||||
}
|
||||
|
||||
virtual void* GetMainWindow()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
CVCRHelpers g_VCRHelpers;
|
||||
|
||||
SpewRetval_t DedicatedSpewOutputFunc( SpewType_t spewType, char const *pMsg ); // in sys_common.cpp
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Run a single VGUI frame. if bFinished is true, run VGUIFinishedConfig() first.
|
||||
//-----------------------------------------------------------------------------
|
||||
static bool DoRunVGUIFrame( bool bFinished = false )
|
||||
{
|
||||
#ifdef _WIN32
|
||||
if ( g_bVGui )
|
||||
{
|
||||
if ( bFinished )
|
||||
VGUIFinishedConfig();
|
||||
RunVGUIFrame();
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Handle the VCRHook PeekMessage loop.
|
||||
// Return true if WM_QUIT received.
|
||||
//-----------------------------------------------------------------------------
|
||||
static bool HandleVCRHook()
|
||||
{
|
||||
#if defined ( _WIN32 )
|
||||
MSG msg;
|
||||
|
||||
bool bDone = false;
|
||||
while( VCRHook_PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
|
||||
{
|
||||
//if (!GetMessage( &msg, NULL, 0, 0))
|
||||
if ( msg.message == WM_QUIT )
|
||||
{
|
||||
bDone = true;
|
||||
break;
|
||||
}
|
||||
|
||||
TranslateMessage( &msg );
|
||||
DispatchMessage( &msg );
|
||||
}
|
||||
|
||||
if ( IsPC() )
|
||||
{
|
||||
// NOTE: Under some implementations of Win9x,
|
||||
// dispatching messages can cause the FPU control word to change
|
||||
SetupFPUControlWord();
|
||||
}
|
||||
|
||||
if ( bDone /*|| gbAppHasBeenTerminated*/ )
|
||||
return true;
|
||||
#endif // _WIN32
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Server loop
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void RunServer( void )
|
||||
{
|
||||
#ifdef _WIN32
|
||||
if(gpszCvars)
|
||||
{
|
||||
engine->AddConsoleText(gpszCvars);
|
||||
}
|
||||
#endif
|
||||
|
||||
// Run 2 engine frames first to get the engine to load its resources.
|
||||
for ( int i = 0; i < 2; i++ )
|
||||
{
|
||||
DoRunVGUIFrame();
|
||||
if ( !engine->RunFrame() )
|
||||
return;
|
||||
}
|
||||
|
||||
// Run final VGUI frame.
|
||||
DoRunVGUIFrame( true );
|
||||
|
||||
int bDone = false;
|
||||
while ( !bDone )
|
||||
{
|
||||
// Check on VCRHook_PeekMessage...
|
||||
if ( HandleVCRHook() )
|
||||
break;
|
||||
|
||||
if ( !DoRunVGUIFrame() )
|
||||
ProcessConsoleInput();
|
||||
|
||||
if ( !engine->RunFrame() )
|
||||
bDone = true;
|
||||
|
||||
sys->UpdateStatus( 0 /* don't force */ );
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// initialize the console or wait for vgui to start the server
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
static bool ConsoleStartup( )
|
||||
{
|
||||
#ifdef _WIN32
|
||||
if ( g_bVGui )
|
||||
{
|
||||
RunVGUIFrame();
|
||||
|
||||
// Run the config screen
|
||||
while (VGUIIsInConfig() && VGUIIsRunning())
|
||||
RunVGUIFrame();
|
||||
|
||||
if ( VGUIIsStopping() )
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( !console.Init() )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
#endif // _WIN32
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Instantiate all main libraries
|
||||
//-----------------------------------------------------------------------------
|
||||
bool CDedicatedAppSystemGroup::Create( )
|
||||
{
|
||||
#ifndef _WIN32
|
||||
if ( !console.Init() )
|
||||
return false;
|
||||
#endif
|
||||
|
||||
// Hook the debug output stuff (override the spew func in the appframework)
|
||||
SpewOutputFunc( DedicatedSpewOutputFunc );
|
||||
|
||||
// Added the dedicated exports module for the engine to grab
|
||||
AppModule_t dedicatedModule = LoadModule( Sys_GetFactoryThis() );
|
||||
IAppSystem *pSystem = AddSystem( dedicatedModule, VENGINE_DEDICATEDEXPORTS_API_VERSION );
|
||||
if ( !pSystem )
|
||||
return false;
|
||||
|
||||
if ( sys->LoadModules( this ) )
|
||||
{
|
||||
// Find the input system and tell it to skip Steam Controller initialization (we have to set this flag before Init gets called on the
|
||||
// input system). Dedicated server should skip controller initialization to avoid initializing Steam, because we don't want the user to be
|
||||
// flagged as "playing" the game.
|
||||
auto inputsystem = ( IInputSystem* )FindSystem( INPUTSYSTEM_INTERFACE_VERSION );
|
||||
if ( inputsystem )
|
||||
{
|
||||
inputsystem->SetSkipControllerInitialization( true );
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool CDedicatedAppSystemGroup::PreInit( )
|
||||
{
|
||||
// A little hack needed because dedicated links directly to filesystem .cpp files
|
||||
g_pFullFileSystem = NULL;
|
||||
|
||||
if ( !BaseClass::PreInit() )
|
||||
return false;
|
||||
|
||||
CFSSteamSetupInfo steamInfo;
|
||||
steamInfo.m_pDirectoryName = NULL;
|
||||
steamInfo.m_bOnlyUseDirectoryName = false;
|
||||
steamInfo.m_bToolsMode = false;
|
||||
steamInfo.m_bSetSteamDLLPath = false;
|
||||
steamInfo.m_bSteam = g_pFullFileSystem->IsSteam();
|
||||
steamInfo.m_bNoGameInfo = steamInfo.m_bSteam;
|
||||
if ( FileSystem_SetupSteamEnvironment( steamInfo ) != FS_OK )
|
||||
return false;
|
||||
|
||||
CFSMountContentInfo fsInfo;
|
||||
fsInfo.m_pFileSystem = g_pFullFileSystem;
|
||||
fsInfo.m_bToolsMode = false;
|
||||
fsInfo.m_pDirectoryName = steamInfo.m_GameInfoPath;
|
||||
|
||||
if ( FileSystem_MountContent( fsInfo ) != FS_OK )
|
||||
return false;
|
||||
|
||||
if ( !NET_Init() )
|
||||
return false;
|
||||
|
||||
#ifdef _WIN32
|
||||
g_bVGui = !CommandLine()->CheckParm( "-console" );
|
||||
#endif
|
||||
|
||||
CreateInterfaceFn factory = GetFactory();
|
||||
IInputSystem *inputsystem = (IInputSystem *)factory( INPUTSYSTEM_INTERFACE_VERSION, NULL );
|
||||
if ( inputsystem )
|
||||
{
|
||||
inputsystem->SetConsoleTextMode( true );
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
if ( g_bVGui )
|
||||
{
|
||||
StartVGUI( GetFactory() );
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
if ( !sys->CreateConsoleWindow() )
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int CDedicatedAppSystemGroup::Main( )
|
||||
{
|
||||
if ( !ConsoleStartup() )
|
||||
return -1;
|
||||
|
||||
#ifdef _WIN32
|
||||
if ( g_bVGui )
|
||||
RunVGUIFrame();
|
||||
#endif
|
||||
|
||||
// Set up mod information
|
||||
ModInfo_t info;
|
||||
info.m_pInstance = GetAppInstance();
|
||||
info.m_pBaseDirectory = UTIL_GetBaseDir();
|
||||
info.m_pInitialMod = CommandLine()->ParmValue( "-game", "hl2" );
|
||||
info.m_pInitialGame = CommandLine()->ParmValue( "-defaultgamedir", "hl2" );
|
||||
info.m_pParentAppSystemGroup = this;
|
||||
info.m_bTextMode = CommandLine()->CheckParm( "-textmode" );
|
||||
|
||||
if ( engine->ModInit( info ) )
|
||||
{
|
||||
engine->ModShutdown();
|
||||
} // if engine->ModInit
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void CDedicatedAppSystemGroup::PostShutdown()
|
||||
{
|
||||
#ifdef _WIN32
|
||||
if ( g_bVGui )
|
||||
StopVGUI();
|
||||
#endif
|
||||
|
||||
sys->DestroyConsoleWindow();
|
||||
console.ShutDown();
|
||||
NET_Shutdown();
|
||||
BaseClass::PostShutdown();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void CDedicatedAppSystemGroup::Destroy()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Gets the executable name
|
||||
//-----------------------------------------------------------------------------
|
||||
bool GetExecutableName( char *out, int nMaxLen )
|
||||
{
|
||||
#ifdef _WIN32
|
||||
if ( !::GetModuleFileName( ( HINSTANCE )GetModuleHandle( NULL ), out, nMaxLen ) )
|
||||
return false;
|
||||
return true;
|
||||
#elif POSIX
|
||||
Q_strncpy( out, g_szEXEName, nMaxLen );
|
||||
return true;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Return the directory where this .exe is running from
|
||||
// Output : char
|
||||
//-----------------------------------------------------------------------------
|
||||
void UTIL_ComputeBaseDir( char *pBaseDir, int nMaxLen )
|
||||
{
|
||||
int j;
|
||||
char *pBuffer = NULL;
|
||||
|
||||
pBaseDir[ 0 ] = 0;
|
||||
|
||||
if ( GetExecutableName( pBaseDir, nMaxLen ) )
|
||||
{
|
||||
pBuffer = strrchr( pBaseDir, CORRECT_PATH_SEPARATOR );
|
||||
if ( pBuffer && *pBuffer )
|
||||
{
|
||||
*(pBuffer+1) = '\0';
|
||||
}
|
||||
|
||||
j = strlen( pBaseDir );
|
||||
if (j > 0)
|
||||
{
|
||||
if ( ( pBaseDir[ j-1 ] == '\\' ) ||
|
||||
( pBaseDir[ j-1 ] == '/' ) )
|
||||
{
|
||||
pBaseDir[ j-1 ] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
char const *pOverrideDir = CommandLine()->CheckParm( "-basedir" );
|
||||
if ( pOverrideDir )
|
||||
{
|
||||
strcpy( pBaseDir, pOverrideDir );
|
||||
}
|
||||
|
||||
Q_strlower( pBaseDir );
|
||||
Q_FixSlashes( pBaseDir );
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// This class is a helper class used for steam-based applications.
|
||||
// It loads up the file system in preparation for using it to load other
|
||||
// required modules from steam.
|
||||
//
|
||||
// I couldn't use the one in appframework because the dedicated server
|
||||
// inlines all the filesystem code.
|
||||
//-----------------------------------------------------------------------------
|
||||
class CDedicatedSteamApplication : public CSteamApplication
|
||||
{
|
||||
public:
|
||||
CDedicatedSteamApplication( CSteamAppSystemGroup *pAppSystemGroup );
|
||||
virtual bool Create( );
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// This class is a helper class used for steam-based applications.
|
||||
// It loads up the file system in preparation for using it to load other
|
||||
// required modules from steam.
|
||||
//
|
||||
// I couldn't use the one in appframework because the dedicated server
|
||||
// inlines all the filesystem code.
|
||||
//-----------------------------------------------------------------------------
|
||||
CDedicatedSteamApplication::CDedicatedSteamApplication( CSteamAppSystemGroup *pAppSystemGroup ) : CSteamApplication( pAppSystemGroup )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Implementation of IAppSystemGroup
|
||||
//-----------------------------------------------------------------------------
|
||||
bool CDedicatedSteamApplication::Create( )
|
||||
{
|
||||
// Add in the cvar factory
|
||||
AppModule_t cvarModule = LoadModule( VStdLib_GetICVarFactory() );
|
||||
AddSystem( cvarModule, CVAR_INTERFACE_VERSION );
|
||||
|
||||
AppModule_t fileSystemModule = LoadModule( FileSystemFactory );
|
||||
m_pFileSystem = (IFileSystem*)AddSystem( fileSystemModule, FILESYSTEM_INTERFACE_VERSION );
|
||||
|
||||
if ( !m_pFileSystem )
|
||||
{
|
||||
Warning( "Unable to load the file system!\n" );
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Main entry point for dedicated server, shared between win32 and linux
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
#ifndef POSIX
|
||||
_asm
|
||||
{
|
||||
fninit
|
||||
}
|
||||
#endif
|
||||
|
||||
SetupFPUControlWord();
|
||||
|
||||
#ifdef POSIX
|
||||
Q_strncpy( g_szEXEName, *argv, ARRAYSIZE( g_szEXEName ) );
|
||||
// Store off command line for argument searching
|
||||
BuildCmdLine( argc, argv );
|
||||
#endif
|
||||
|
||||
MathLib_Init( 2.2f, 2.2f, 0.0f, 1.0f );
|
||||
|
||||
// Store off command line for argument searching
|
||||
CommandLine()->CreateCmdLine( VCRHook_GetCommandLine() );
|
||||
#ifndef _WIN32
|
||||
Plat_SetCommandLine( CommandLine()->GetCmdLine() );
|
||||
#endif
|
||||
|
||||
// Start VCR mode?
|
||||
const char *filename;
|
||||
if( CommandLine()->CheckParm( "-vcrrecord", &filename ) )
|
||||
{
|
||||
if ( !VCRStart( filename, true, &g_VCRHelpers ) )
|
||||
{
|
||||
Error( "-vcrrecord: can't open '%s' for writing.\n", filename );
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
else if( CommandLine()->CheckParm( "-vcrplayback", &filename ) )
|
||||
{
|
||||
if ( !VCRStart( filename, false, &g_VCRHelpers ) )
|
||||
{
|
||||
Error( "-vcrplayback: can't open '%s' for reading.\n", filename );
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
// Figure out the directory the executable is running from
|
||||
// and make that be the current working directory
|
||||
char pBasedir[ MAX_PATH ];
|
||||
UTIL_ComputeBaseDir( pBasedir, MAX_PATH );
|
||||
_chdir( pBasedir );
|
||||
|
||||
// Rehook the command line through VCR mode.
|
||||
CommandLine()->CreateCmdLine( VCRHook_GetCommandLine() );
|
||||
|
||||
if ( !InitInstance() )
|
||||
return -1;
|
||||
|
||||
CDedicatedAppSystemGroup dedicatedSystems;
|
||||
CDedicatedSteamApplication steamApplication( &dedicatedSystems );
|
||||
return steamApplication.Run( );
|
||||
}
|
||||
Reference in New Issue
Block a user