mirror of
https://github.com/nillerusr/source-engine.git
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//-----------------------------------------------------------------------------
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// DEDICATED.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$Macro SRCDIR ".."
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$Macro OUTBINDIR "$SRCDIR\..\game\bin"
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$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
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$include "$SRCDIR\vpc_scripts\source_cryptlib_include.vpc"
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$Configuration
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{
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$Compiler
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{
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$AdditionalIncludeDirectories "$BASE,.\,$SRCDIR\engine"
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$PreprocessorDefinitions "$BASE;DEDICATED;LAUNCHERONLY;SUPPORT_PACKED_STORE"
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}
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$Linker
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{
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$AdditionalDependencies "$BASE wsock32.lib odbc32.lib odbccp32.lib winmm.lib"
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$SystemLibraries "iconv;edit;curses" [$OSXALL]
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$SystemFrameworks "AppKit" [$OSXALL]
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}
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}
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$Project "Dedicated"
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{
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$Folder "Source Files"
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{
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$File "dedicated.rc"
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$File "sys_linux.cpp"
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{
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$Configuration
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{
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$ExcludedFromBuild "Yes"
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}
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}
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$File "filesystem.cpp"
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$File "$SRCDIR\public\filesystem_init.cpp"
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$File "$SRCDIR\common\netapi.cpp"
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$File "$SRCDIR\common\SteamAppStartup.cpp"
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$File "sys_common.cpp"
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$File "sys_ded.cpp"
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$File "sys_windows.cpp" [$WINDOWS]
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$File "sys_linux.cpp" [$POSIX]
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{
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$Configuration
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{
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$Compiler
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{
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$AdditionalOptions "/EHa"
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$EnableC++Exceptions "Yes (/EHsc)"
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}
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}
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}
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$Folder "Console"
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{
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$File "console\conproc.cpp"
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$File "console\textconsole.cpp"
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$File "console\TextConsoleUnix.cpp" [$POSIX]
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$File "console\TextConsoleWin32.cpp" [$WINDOWS]
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}
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$Folder "VGUI" [$WINDOWS]
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{
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$File "vgui\CreateMultiplayerGameServerPage.cpp"
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$File "vgui\MainPanel.cpp"
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$File "$SRCDIR\public\vgui_controls\vgui_controls.cpp"
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$File "vgui\vguihelpers.cpp"
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}
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$Folder "FileSystem"
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{
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$File "$SRCDIR\filesystem\filetracker.cpp"
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$File "$SRCDIR\filesystem\basefilesystem.cpp"
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$File "$SRCDIR\filesystem\packfile.cpp"
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$File "$SRCDIR\filesystem\filesystem_async.cpp"
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$File "$SRCDIR\filesystem\filesystem_stdio.cpp"
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$File "$SRCDIR\filesystem\QueuedLoader.cpp"
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$File "$SRCDIR\public\zip_utils.cpp"
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$File "$SRCDIR\filesystem\linux_support.cpp" [$POSIX]
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}
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}
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$Folder "Header Files"
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{
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$File "$SRCDIR\filesystem\filetracker.h"
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$File "$SRCDIR\filesystem\threadsaferefcountedobject.h"
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$File "$SRCDIR\public\ifilelist.h"
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$File "$SRCDIR\public\tier0\basetypes.h"
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$File "$SRCDIR\public\tier0\commonmacros.h"
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$File "$SRCDIR\public\tier0\dbg.h"
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$File "dedicated.h"
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$File "$SRCDIR\public\engine_hlds_api.h"
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$File "$SRCDIR\public\tier0\fasttimer.h"
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$File "$SRCDIR\public\filesystem.h"
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$File "$SRCDIR\common\IAdminServer.h"
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$File "$SRCDIR\public\appframework\IAppSystem.h"
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$File "$SRCDIR\public\tier0\icommandline.h"
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$File "$SRCDIR\public\idedicatedexports.h"
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$File "$SRCDIR\common\IManageServer.h"
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$File "$SRCDIR\public\tier1\interface.h"
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$File "isys.h"
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$File "$SRCDIR\public\mathlib\mathlib.h"
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$File "$SRCDIR\common\netapi.h"
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$File "$SRCDIR\common\GameUI\ObjectList.h"
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$File "$SRCDIR\public\tier0\platform.h"
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$File "$SRCDIR\public\tier0\protected_things.h"
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$File "$SRCDIR\common\SteamAppStartup.h"
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$File "$SRCDIR\public\string_t.h"
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$File "$SRCDIR\public\tier1\strtools.h"
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$File "$SRCDIR\public\tier0\vcr_shared.h"
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$File "$SRCDIR\public\tier0\vcrmode.h"
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$File "$SRCDIR\public\mathlib\vector.h"
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$File "$SRCDIR\public\mathlib\vector2d.h"
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$File "$SRCDIR\public\vstdlib\vstdlib.h"
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$Folder "Console Headers"
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{
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$File "console\conproc.h"
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$File "$SRCDIR\common\IObjectContainer.h"
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$File "console\textconsole.h"
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$File "console\TextConsoleWin32.h"
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}
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$Folder "VGUI Headers"
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{
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$File "vgui\CreateMultiplayerGameServerPage.h"
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$File "vgui\MainPanel.h"
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$File "vgui\vguihelpers.h"
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}
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}
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$Folder "Link Libraries"
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{
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$Lib appframework
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$Lib mathlib
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$Lib tier2
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$Lib tier3
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$Lib vgui_controls [$WIN32]
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$LibExternal "$SRCDIR/thirdparty/libedit-3.1/src/.libs/libedit" [$LINUXALL]
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$ImpLibExternal steam_api
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$ImpLib SDL2 [$SDL]
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}
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}
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