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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: StudioMDL byteswapping functions.
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef STUDIOBYTESWAP_H
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#define STUDIOBYTESWAP_H
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#if defined(_WIN32)
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#pragma once
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#endif
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#include "byteswap.h"
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struct studiohdr_t;
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class IPhysicsCollision;
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namespace StudioByteSwap
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{
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typedef bool (*CompressFunc_t)( const void *pInput, int inputSize, void **pOutput, int *pOutputSize );
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//void SetTargetBigEndian( bool bigEndian );
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void ActivateByteSwapping( bool bActivate );
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void SourceIsNative( bool bActivate );
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void SetVerbose( bool bVerbose );
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void SetCollisionInterface( IPhysicsCollision *pPhysicsCollision );
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int ByteswapStudioFile( const char *pFilename, void *pOutBase, const void *pFileBase, int fileSize, studiohdr_t *pHdr, CompressFunc_t pCompressFunc = NULL );
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int ByteswapPHY( void *pOutBase, const void *pFileBase, int fileSize );
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int ByteswapANI( studiohdr_t* pHdr, void *pOutBase, const void *pFileBase, int filesize );
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int ByteswapVVD( void *pOutBase, const void *pFileBase, int fileSize );
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int ByteswapVTX( void *pOutBase, const void *pFileBase, int fileSize );
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int ByteswapMDL( void *pOutBase, const void *pFileBase, int fileSize );
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#define BYTESWAP_ALIGNMENT_PADDING 4096
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}
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#endif // STUDIOBYTESWAP_H
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