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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef RENDERMOVIEPARAMS_H
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#define RENDERMOVIEPARAMS_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "tier1/utlstring.h"
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#include "tier1/strtools.h"
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#include "replay/replayhandle.h"
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#include "replay/shared_defs.h"
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#include "video/ivideoservices.h"
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//----------------------------------------------------------------------------------------
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typedef unsigned int MovieHandle_t;
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struct RenderMovieParams_t
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{
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inline RenderMovieParams_t() : m_iPerformance( -1 ) { V_memset( this, 0, sizeof( RenderMovieParams_t ) ); m_Settings.m_FPS.SetFPS( 0, false ); }
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ReplayHandle_t m_hReplay;
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int m_iPerformance; // -1 for default view, otherwise this is an index into the replay's m_vecPerformances vector.
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wchar_t m_wszTitle[MAX_REPLAY_TITLE_LENGTH];
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char m_szVideoPreset[64];
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char m_szExtension[16]; // File extension
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bool m_bQuitWhenFinished;
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bool m_bExportRaw; // Export movie as raw TGA frames and a .WAV
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float m_flEngineFps;
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struct ReplayRenderSettings_t
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{
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uint16 m_nWidth;
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uint16 m_nHeight;
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int8 m_nMotionBlurQuality; // [0,MAX_MOTION_BLUR_QUALITY]
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VideoFrameRate_t m_FPS; // Actual framerate can be calculated with m_FPS.GetFps()
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VideoEncodeCodec_t m_Codec;
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bool m_bMotionBlurEnabled; // Motion blur enabled?
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bool m_bAAEnabled; // Antialiasing enabled?
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int8 m_nEncodingQuality; // [0,100]
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bool m_bRaw; // This movie was exported as raw TGA frames and a .WAV file?
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}
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m_Settings;
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};
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typedef RenderMovieParams_t::ReplayRenderSettings_t ReplayRenderSettings_t;
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//----------------------------------------------------------------------------------------
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#define MAX_DOF_QUALITY 2
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#define MAX_MOTION_BLUR_QUALITY 3
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#define SUBPIXEL_JITTER_SAMPLES 16
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#define CHEAP_DOF_SAMPLES 4
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//----------------------------------------------------------------------------------------
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#endif // RENDERMOVIEPARAMS_H
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