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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef ISERVERREPLAYCONTEXT_H
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#define ISERVERREPLAYCONTEXT_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "replay/ireplaycontext.h"
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//----------------------------------------------------------------------------------------
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class IGameEvent;
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class IReplaySessionRecorder;
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//----------------------------------------------------------------------------------------
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#define REPLAYHISTORYMANAGER_INTERFACE_VERSION_SERVER "VENGINE_SERVER_REPLAY_HISTORY_MANAGER_001"
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//----------------------------------------------------------------------------------------
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class IServerReplayContext : public IReplayContext
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{
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public:
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virtual void FlagForConVarSanityCheck() = 0; // Checks replay_enable / replay_local_fileserver_path / replay_downloadurlport / replay_downloadurlpath
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virtual IGameEvent *CreateReplaySessionInfoEvent() = 0; // Create "replay_sessioninfo" event w/ appropriate fields filled in
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virtual IReplaySessionRecorder *GetSessionRecorder() = 0;
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virtual const char *GetLocalFileServerPath() const = 0; // Returns the local path where session blocks and such should be published for download
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virtual void CreateSessionOnClient( int nClientSlot ) = 0;
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};
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//----------------------------------------------------------------------------------------
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#endif // ISERVERREPLAYCONTEXT_H
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