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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef ISERVERREPLAY_H
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#define ISERVERREPLAY_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "interface.h"
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//----------------------------------------------------------------------------------------
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#define SERVER_REPLAY_INTERFACE_VERSION "ServerReplay001"
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//----------------------------------------------------------------------------------------
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class IReplayFactory;
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class KeyValues;
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//----------------------------------------------------------------------------------------
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//
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// Allows the replay DLL to talk to the server
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//
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class IServerReplay : public IBaseInterface
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{
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public:
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virtual void UploadOgsData( KeyValues *pData, bool bIncludeTimeField ) = 0;
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};
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//----------------------------------------------------------------------------------------
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#endif // ISERVERREPLAY_H
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