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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef IREPLAYSERIALIIZEABLE_H
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#define IREPLAYSERIALIIZEABLE_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "interface.h"
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#include "replay/replayhandle.h"
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//----------------------------------------------------------------------------------------
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class KeyValues;
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//----------------------------------------------------------------------------------------
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class IReplaySerializeable : public IBaseInterface
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{
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public:
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virtual void SetHandle( ReplayHandle_t h ) = 0;
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virtual ReplayHandle_t GetHandle() const = 0;
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virtual bool Read( KeyValues *pIn ) = 0;
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virtual void Write( KeyValues *pOut ) = 0;
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virtual const char *GetSubKeyTitle() const = 0;
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virtual const char *GetFilename() const = 0;
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virtual const char *GetPath() const = 0;
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virtual const char *GetFullFilename() const = 0;
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virtual void SetLocked( bool bLocked ) = 0;
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virtual bool IsLocked() const = 0;
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virtual void OnDelete() = 0;
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virtual void OnUnload() = 0;
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virtual const char *GetDebugName() const = 0;
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};
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//----------------------------------------------------------------------------------------
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#endif // IREPLAYSERIALIIZEABLE_H
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