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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef IREPLAYSCREENSHOTMANAGER_H
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#define IREPLAYSCREENSHOTMANAGER_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "interface.h"
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//----------------------------------------------------------------------------------------
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class CReplay;
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struct CaptureScreenshotParams_t;
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//----------------------------------------------------------------------------------------
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class IReplayScreenshotManager : public IBaseInterface
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{
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public:
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virtual void CaptureScreenshot( CaptureScreenshotParams_t& params ) = 0;
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virtual void GetUnpaddedScreenshotSize( int &nOutWidth, int &nOutHeight ) = 0;
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virtual void DeleteScreenshotsForReplay( CReplay *pReplay ) = 0;
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};
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//----------------------------------------------------------------------------------------
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#endif // IREPLAYSCREENSHOTMANAGER_H
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