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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef IREPLAYRENDERQUEUE_H
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#define IREPLAYRENDERQUEUE_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "interface.h"
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#include "replay/replayhandle.h"
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//----------------------------------------------------------------------------------------
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abstract_class IReplayRenderQueue : IBaseInterface
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{
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public:
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virtual void Add( ReplayHandle_t hReplay, int iPerformance ) = 0;
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virtual void Remove( ReplayHandle_t hReplay, int iPerformance ) = 0;
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virtual void Clear() = 0;
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virtual int GetCount() const = 0;
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virtual bool GetEntryData( int iIndex, ReplayHandle_t *pHandleOut, int *pPerformanceOut ) const = 0;
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virtual bool IsInQueue( ReplayHandle_t hReplay, int iPerformance ) const = 0;
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};
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//----------------------------------------------------------------------------------------
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#endif // IREPLAYRENDERQUEUE_H
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