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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef IREPLAYPERFORMANCEPLAYBACKHANDLER_H
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#define IREPLAYPERFORMANCEPLAYBACKHANDLER_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "interface.h"
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#include "replay/ireplayperformancecontroller.h"
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//----------------------------------------------------------------------------------------
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class Vector;
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class QAngle;
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//----------------------------------------------------------------------------------------
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class IReplayPerformancePlaybackHandler : public IBaseInterface
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{
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public:
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virtual void OnEvent_Camera_Change_FirstPerson( float flTime, int nEntityIndex ) = 0;
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virtual void OnEvent_Camera_Change_ThirdPerson( float flTime, int nEntityIndex ) = 0;
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virtual void OnEvent_Camera_Change_Free( float flTime ) = 0;
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virtual void OnEvent_Camera_ChangePlayer( float flTime, int nEntIndex ) = 0;
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virtual void OnEvent_Camera_SetView( const SetViewParams_t ¶ms ) = 0;
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virtual void OnEvent_TimeScale( float flTime, float flScale ) = 0;
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};
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//----------------------------------------------------------------------------------------
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#endif // IREPLAYPERFORMANCEPLAYBACKHANDLER_H
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