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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef IREPLAYPERFORMANCEEDITOR_H
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#define IREPLAYPERFORMANCEEDITOR_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "interface.h"
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//----------------------------------------------------------------------------------------
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class CReplay;
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//----------------------------------------------------------------------------------------
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//
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// Interface to allow the replay DLL to talk to the actual UI.
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//
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class IReplayPerformanceEditor : public IBaseInterface
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{
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public:
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virtual CReplay *GetReplay() = 0;
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virtual void OnRewindComplete() = 0;
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};
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//----------------------------------------------------------------------------------------
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#endif // IREPLAYPERFORMANCEEDITOR_H
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