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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef IREPLAYFACTORY_H
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#define IREPLAYFACTORY_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "interface.h"
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//----------------------------------------------------------------------------------------
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class CReplay;
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//----------------------------------------------------------------------------------------
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abstract_class IReplayFactory : public IBaseInterface
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{
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public:
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virtual CReplay *Create() = 0;
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};
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#define INTERFACE_VERSION_REPLAY_FACTORY "IReplayFactory001"
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//----------------------------------------------------------------------------------------
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#endif // IREPLAYFACTORY_H
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