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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef IREPLAYDEMOPLAYER_H
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#define IREPLAYDEMOPLAYER_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "interface.h"
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#include "replay/replay.h"
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//----------------------------------------------------------------------------------------
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#define INTERFACEVERSION_REPLAYDEMOPLAYER "ReplayDemoPlayer001"
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//----------------------------------------------------------------------------------------
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//
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// Interface for replay demo player
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//
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class IReplayDemoPlayer : public IBaseInterface
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{
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public:
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virtual void PlayReplay( ReplayHandle_t hReplay, int iPerformance ) = 0;
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virtual void PlayNextReplay() = 0;
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virtual void ClearReplayList() = 0;
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virtual void AddReplayToList( ReplayHandle_t hReplay, int iPerformance ) = 0;
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virtual CReplay *GetCurrentReplay() = 0;
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virtual CReplayPerformance *GetCurrentPerformance() = 0; // The playing replay, or NULL if playing the original replay
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virtual void PauseReplay() = 0;
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virtual bool IsReplayPaused() = 0;
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virtual void ResumeReplay() = 0;
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virtual void OnSignonStateFull() = 0;
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};
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//----------------------------------------------------------------------------------------
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#endif // IREPLAYDEMOPLAYER_H
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