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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef IRECORDINGSESSIONMANAGER_H
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#define IRECORDINGSESSIONMANAGER_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "interface.h"
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#include "replay/replayhandle.h"
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//----------------------------------------------------------------------------------------
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class CBaseRecordingSession;
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//----------------------------------------------------------------------------------------
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class IRecordingSessionManager : public IBaseInterface
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{
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public:
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virtual CBaseRecordingSession *FindSession( ReplayHandle_t hSession ) = 0;
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virtual const CBaseRecordingSession *FindSession( ReplayHandle_t hSession ) const = 0;
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virtual void FlagSessionForFlush( CBaseRecordingSession *pSession, bool bForceImmediate ) = 0;
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virtual int GetServerStartTickForSession( ReplayHandle_t hSession ) = 0;
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};
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//----------------------------------------------------------------------------------------
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#endif // IRECORDINGSESSIONMANAGER_H
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