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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef IDOWNLOADSYSTEM_H
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#define IDOWNLOADSYSTEM_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "interface.h"
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#if defined( WIN32 ) && !defined( _X360 ) // DWORD
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#include "winlite.h"
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#include <windows.h>
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#else
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#include "platform.h"
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#endif
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//----------------------------------------------------------------------------------------
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#define INTERFACEVERSION_DOWNLOADSYSTEM "DownloadSystem001"
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//----------------------------------------------------------------------------------------
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struct RequestContext_t;
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//----------------------------------------------------------------------------------------
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class IDownloadSystem : public IBaseInterface
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{
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public:
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virtual DWORD CreateDownloadThread( RequestContext_t *pContext ) = 0;
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};
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//----------------------------------------------------------------------------------------
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#endif // IDOWNLOADSYSTEM_H
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