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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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/*******************************************************************************
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**
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** Contents:
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**
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** This file provides the public interface to the Steam service. This
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** interface is described in the SDK documentation.
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**
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******************************************************************************/
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#ifndef INCLUDED_VALIDATENEWVALVECDKEYCLIENT_H
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#define INCLUDED_VALIDATENEWVALVECDKEYCLIENT_H
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#if defined(_MSC_VER) && (_MSC_VER > 1000)
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#pragma once
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#endif
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#ifndef INCLUDED_STEAM_COMMON_STEAMCOMMON_H
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#include "steamcommon.h"
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#endif
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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// Note: this function expects the CDkey to contain dashes to split it into groups of 5 characters.
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//
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// e.g. 5WV2E-CDL82-89AQ4-ZZKH8-L27IB (note: this example is not a valid key)
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//
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ESteamError SteamWeakVerifyNewValveCDKey
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(
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const char * pszCDKeyFormattedForCDLabel,
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uint * pReceiveGameCode,
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uint * pReceiveSalesTerritoryCode,
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uint * pReceiveUniqueSerialNumber
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);
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// This returns data ready to send to the validation server.
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// If you want to store a CDKey in the registry, consider passing the
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// output of this function through one of the functions below,
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// to make life harder for registry-harvesting trojans.
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//
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// This also does a WeakVerify.
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ESteamError SteamGetEncryptedNewValveCDKey
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(
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const char * pszCDKeyFormattedForCDLabel,
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unsigned int ClientLocalIPAddr,
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const void * pEncryptionKeyReceivedFromAppServer,
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unsigned int uEncryptionKeyLength,
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void * pOutputBuffer,
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unsigned int uSizeOfOutputBuffer,
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unsigned int * pReceiveSizeOfEncryptedNewValveCDKey
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);
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// This pair of functions encrypt and decrypt data using a key based on unique
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// properties of this machine. The resulting encrypted data can only be (easily)
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// decrypted on the same machine. Note: it is NOT impossible to decrypt the data
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// elsewhere, just inconvenient.
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ESteamError SteamEncryptDataForThisMachine
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(
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const char * pDataToEncrypt,
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unsigned int uSizeOfDataToEncrypt,
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void * pOutputBuffer,
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unsigned int uSizeOfOutputBuffer,
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unsigned int * pReceiveSizeOfEncryptedData
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);
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ESteamError SteamDecryptDataForThisMachine
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(
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const char * pDataToDecrypt,
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unsigned int uSizeOfDataToDecrypt,
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void * pOutputBuffer,
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unsigned int uSizeOfOutputBuffer,
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unsigned int * pReceiveSizeOfDecryptedData
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);
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#ifdef __cplusplus
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}
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#endif
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#endif /* #ifndef INCLUDED_STEAM_COMMON_STEAMCOMMON_H */
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