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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef IVGUIMODULELOADER_H
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#define IVGUIMODULELOADER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "interface.h"
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//-----------------------------------------------------------------------------
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// Purpose: interface to accessing all loaded modules
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//-----------------------------------------------------------------------------
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abstract_class IVGuiModuleLoader : public IBaseInterface
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{
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public:
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virtual int GetModuleCount() = 0;
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virtual const char *GetModuleLabel(int moduleIndex) = 0;
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virtual CreateInterfaceFn GetModuleFactory(int moduleIndex) = 0;
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virtual bool ActivateModule(int moduleIndex) = 0;
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virtual bool ActivateModule(const char *moduleName) = 0;
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virtual void SetPlatformToRestart() = 0;
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};
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#define VGUIMODULELOADER_INTERFACE_VERSION "VGuiModuleLoader003"
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#endif // IVGUIMODULELOADER_H
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