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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef IADMINSERVER_H
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#define IADMINSERVER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "interface.h"
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// handle to a game window
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typedef unsigned int ManageServerUIHandle_t;
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class IManageServer;
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//-----------------------------------------------------------------------------
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// Purpose: Interface to server administration functions
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//-----------------------------------------------------------------------------
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abstract_class IAdminServer : public IBaseInterface
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{
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public:
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// opens a manage server dialog for a local server
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virtual ManageServerUIHandle_t OpenManageServerDialog(const char *serverName, const char *gameDir) = 0;
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// opens a manage server dialog to a remote server
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virtual ManageServerUIHandle_t OpenManageServerDialog(unsigned int gameIP, unsigned int gamePort, const char *password) = 0;
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// forces the game info dialog closed
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virtual void CloseManageServerDialog(ManageServerUIHandle_t gameDialog) = 0;
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// Gets a handle to the interface
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virtual IManageServer *GetManageServerInterface(ManageServerUIHandle_t handle) = 0;
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};
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#define ADMINSERVER_INTERFACE_VERSION "AdminServer002"
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#endif // IAdminServer_H
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