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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// The copyright to the contents herein is the property of Valve, L.L.C.
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// The contents may be used and/or copied only with the written permission of
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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//*****************************************************************************
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//
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// Contents:
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//
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//
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//
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// Authors: Taylor Sherman
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//
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// Target restrictions:
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//
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// Tool restrictions:
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//
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// Things to do:
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//
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//
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//
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//*****************************************************************************
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#ifndef INCLUDED_STEAM_FINDSTEAMSERVERS_H
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#define INCLUDED_STEAM_FINDSTEAMSERVERS_H
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#if defined(_MSC_VER) && (_MSC_VER > 1000)
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#pragma once
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#endif
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#ifdef STEAM_FINDSERVERS_STATIC_LIB
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#define STEAM_FSS_CALL
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#define STEAM_FSS_API
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#else
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#ifndef STEAM_API
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#ifdef STEAM_EXPORTS
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#define STEAM_API __declspec(dllexport)
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#else
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#define STEAM_API __declspec(dllimport)
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#endif
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#endif
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#ifndef STEAM_CALL
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#define STEAM_CALL __cdecl
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#endif
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#define STEAM_FSS_CALL STEAM_CALL
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#define STEAM_FSS_API STEAM_API
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#endif
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#include <limits.h>
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#include "steamcommon.h"
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/******************************************************************************
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**
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** Types
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**
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******************************************************************************/
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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enum
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{
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eSteamFindSteamServersLibraryError = -1,
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eSteamFindSteamServersLibraryBusy = -2
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};
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// returns number of IP addresses returned by the GDS for this server type
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// negative return means error
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STEAM_FSS_API int STEAM_FSS_CALL SteamFindServersNumServers(ESteamServerType eServerType);
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// Get nth ipaddr:port for this server type
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// buffer needs to be 22 chars long: aaa.bbb.ccc.ddd:12345 plus null
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//
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// returns 0 if succsessful, negative is error
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STEAM_FSS_API int STEAM_FSS_CALL SteamFindServersIterateServer(ESteamServerType eServerType, unsigned int nServer, char *szIpAddrPort, int szIpAddrPortLen);
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STEAM_FSS_API const char * STEAM_FSS_CALL SteamFindServersGetErrorString();
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#ifdef __cplusplus
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}
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#endif
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#endif /* #ifndef INCLUDED_STEAM_COMMON_STEAMCOMMON_H */
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