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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: The main manager of the physics
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//
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// $Revision: $
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// $NoKeywords: $
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//===========================================================================//
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#include "physicsmanager.h"
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#include "legion.h"
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#include "tier2/tier2.h"
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#include "tier1/convar.h"
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//-----------------------------------------------------------------------------
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// Singleton accessor
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//-----------------------------------------------------------------------------
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static CPhysicsManager s_PhysicsManager;
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extern CPhysicsManager *g_pPhysicsManager = &s_PhysicsManager;
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//-----------------------------------------------------------------------------
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// Per-frame update
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//-----------------------------------------------------------------------------
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void CPhysicsManager::Update( )
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{
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}
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