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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: The main manager of the networking code in the game
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//
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// $Revision: $
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// $NoKeywords: $
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//===========================================================================//
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#ifndef NETWORKMESSAGES_H
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#define NETWORKMESSAGES_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "networksystem/inetworkmessage.h"
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#include "tier1/utlstring.h"
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//-----------------------------------------------------------------------------
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// Network message group
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//-----------------------------------------------------------------------------
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enum LegionNetworkGroups_t
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{
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LEGION_NETMESSAGE_GROUP = NETWORKSYSTEM_FIRST_GROUP,
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};
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//-----------------------------------------------------------------------------
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// Network message types
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//-----------------------------------------------------------------------------
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enum LegionNetworkTypes_t
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{
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CHAT_MESSAGE = 0,
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};
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//-----------------------------------------------------------------------------
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// Chat network message
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//-----------------------------------------------------------------------------
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class CNetworkMessage_Chat : public CNetworkMessage
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{
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public:
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CNetworkMessage_Chat();
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DECLARE_BASE_MESSAGE( LEGION_NETMESSAGE_GROUP, CHAT_MESSAGE, "Chat Message" )
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CUtlString m_Message;
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};
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#endif // NETWORKMESSAGES_H
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