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misaligment fixes
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@@ -350,11 +350,10 @@ void CGLMProgram::Compile( EGLMProgramLang lang )
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// compile
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gGL->glCompileShader( glslDesc->m_object.glsl );
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GLint isCompiled = 0;
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gGL->glGetShaderiv(glslDesc->m_object.glsl, GL_COMPILE_STATUS, &isCompiled);
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if(isCompiled == GL_FALSE)
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{
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GLint maxLength = 0;
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