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misaligment fixes
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@@ -4010,7 +4010,7 @@ void CRendering3dView::DrawOpaqueRenderables( ERenderDepthMode DepthMode )
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}
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}
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if ( 0 && r_threaded_renderables.GetBool() )
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if ( r_threaded_renderables.GetBool() )
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{
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ParallelProcess( "BoneSetupNpcsLast", arrBoneSetupNpcsLast.Base() + numOpaqueEnts - numNpcs, numNpcs, &SetupBonesOnBaseAnimating );
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ParallelProcess( "BoneSetupNpcsLast NonNPCs", arrBoneSetupNpcsLast.Base(), numNonNpcsAnimating, &SetupBonesOnBaseAnimating );
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