mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-07 17:29:36 +00:00
misaligment fixes
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@@ -166,7 +166,7 @@ void GenerateSquareWaveEffect( RumbleWaveform_t *pWaveform, const WaveGenParams_
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while( i < NUM_WAVE_SAMPLES )
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{
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for( j = 0 ; j < steps ; j++ )
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for( j = 0 ; j < steps && i < NUM_WAVE_SAMPLES; j++ )
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{
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if( params.leftChannel )
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{
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@@ -177,7 +177,7 @@ void GenerateSquareWaveEffect( RumbleWaveform_t *pWaveform, const WaveGenParams_
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pWaveform->amplitude_right[i++] = params.minAmplitude;
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}
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}
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for( j = 0 ; j < steps ; j++ )
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for( j = 0 ; j < steps && i < NUM_WAVE_SAMPLES; j++ )
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{
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if( params.leftChannel )
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{
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@@ -33,7 +33,7 @@ void C_VoteController::RecvProxy_VoteType( const CRecvProxyData *pData, void *pS
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if( pMe->m_iActiveIssueIndex == pData->m_Value.m_Int )
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return;
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pMe->m_iActiveIssueIndex = pData->m_Value.m_Int;
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memcpy( &pMe->m_iActiveIssueIndex, &pData->m_Value.m_Int, sizeof(pData->m_Value.m_Int) );
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pMe->m_bTypeDirty = true;
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// Since the contents of a new vote are in three parts, we can't directly send an event to the Hud
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@@ -186,4 +186,4 @@ void C_VoteController::FireGameEvent( IGameEvent *event )
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}
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}
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}
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}
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}
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@@ -0,0 +1,109 @@
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//-----------------------------------------------------------------------------
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// CLIENT_HL1MP.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$Macro SRCDIR "..\.."
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$Macro GAMENAME "hl1mp"
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$Include "$SRCDIR\game\client\client_base.vpc"
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$Configuration
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{
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$Compiler
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{
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$AdditionalIncludeDirectories "$BASE;.\hl1,.\hl2,.\hl2\elements,$SRCDIR\game\shared\hl1,$SRCDIR\game\shared\hl2"
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$PreprocessorDefinitions "$BASE;HL1_CLIENT_DLL;HL1MP_CLIENT_DLL"
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}
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}
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$Project "Client (HL1MP)"
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{
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$Folder "Source Files"
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{
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-$File "geiger.cpp"
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-$File "history_resource.cpp"
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-$File "train.cpp"
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$File "c_team_objectiveresource.cpp"
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$File "c_team_objectiveresource.h"
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$File "hud_chat.cpp"
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$File "$SRCDIR\game\shared\predicted_viewmodel.cpp"
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$File "$SRCDIR\game\shared\predicted_viewmodel.h"
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$Folder "HL2 DLL"
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{
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$File "hl2\c_antlion_dust.cpp"
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$File "hl2\c_basehelicopter.cpp"
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$File "hl2\c_basehelicopter.h"
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$File "hl2\c_basehlcombatweapon.h"
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$File "hl2\c_corpse.cpp"
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$File "hl2\c_corpse.h"
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$File "hl2\c_hl2_playerlocaldata.h"
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$File "hl2\c_rotorwash.cpp"
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$File "$SRCDIR\game\shared\hl2\citadel_effects_shared.h"
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$File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.h"
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$File "hl2\fx_bugbait.cpp"
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$File "$SRCDIR\game\shared\hl2\hl2_shareddefs.h"
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$File "hl2\hl_in_main.cpp"
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$File "hl2\hl_prediction.cpp"
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$File "hl2\vgui_rootpanel_hl2.cpp"
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}
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$Folder "HL1 DLL"
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{
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$File "hl1\hl1_c_legacytempents.cpp"
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$File "hl1\hl1_c_player.cpp"
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$File "hl1\hl1_c_player.h"
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$File "hl1\hl1_c_rpg_rocket.cpp"
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$File "hl1\hl1_c_weapon__stubs.cpp"
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$File "hl1\hl1_clientmode.cpp"
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$File "hl1\hl1_clientmode.h"
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$File "hl1\hl1_clientscoreboard.cpp"
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$File "hl1\hl1_hud_deathnotice.cpp"
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$File "hl1\hl1_fx_gauss.cpp"
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$File "hl1\hl1_fx_gibs.cpp"
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$File "hl1\hl1_fx_impacts.cpp"
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$File "hl1\hl1_fx_shelleject.cpp"
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$File "$SRCDIR\game\shared\hl1\hl1_gamemovement.cpp"
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$File "$SRCDIR\game\shared\hl1\hl1_gamemovement.h"
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$File "hl1\hl1_hud_ammo.cpp"
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$File "hl1\hl1_hud_battery.cpp"
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$File "hl1\hl1_hud_damageindicator.cpp"
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$File "hl1\hl1_hud_damagetiles.cpp"
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$File "hl1\hl1_hud_flashlight.cpp"
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$File "hl1\hl1_hud_geiger.cpp"
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$File "hl1\hl1_hud_health.cpp"
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$File "hl1\hl1_hud_history_resource.cpp"
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$File "hl1\hl1_hud_numbers.cpp"
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$File "hl1\hl1_hud_numbers.h"
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$File "hl1\hl1_hud_train.cpp"
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$File "hl1\hl1_hud_weaponselection.cpp"
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$File "$SRCDIR\game\shared\hl1\hl1_basecombatweapon_shared.cpp"
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$File "$SRCDIR\game\shared\hl1\hl1_gamerules.cpp"
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$File "$SRCDIR\game\shared\hl1\hl1_player_shared.cpp"
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$File "$SRCDIR\game\shared\hl1\hl1_player_shared.h"
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$File "$SRCDIR\game\shared\hl1\hl1_usermessages.cpp"
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$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_357.cpp"
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$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_crossbow.cpp"
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$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_egon.cpp"
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$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_gauss.cpp"
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$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_glock.cpp"
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$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_handgrenade.cpp"
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$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_hornetgun.cpp"
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$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_mp5.cpp"
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$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_rpg.cpp"
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$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_sachel.cpp"
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$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_shotgun.cpp"
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$File "$SRCDIR\game\server\hl1\hl1_weapon_crowbar.cpp"
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}
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$Folder "HL1MP DLL"
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{
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$File "hl1\c_hl1mp_player.cpp"
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$File "$SRCDIR\game\shared\hl1\hl1mp_basecombatweapon_shared.cpp"
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$File "$SRCDIR\game\shared\hl1\hl1mp_gamerules.cpp"
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}
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}
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}
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@@ -119,6 +119,9 @@ class CHudVote : public vgui::EditablePanel, public CHudElement
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{
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DECLARE_CLASS_SIMPLE( CHudVote, vgui::EditablePanel );
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public:
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DECLARE_MULTIPLY_INHERITED();
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CHudVote( const char *pElementName );
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virtual void LevelInit( void );
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@@ -4010,7 +4010,7 @@ void CRendering3dView::DrawOpaqueRenderables( ERenderDepthMode DepthMode )
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}
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}
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if ( 0 && r_threaded_renderables.GetBool() )
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if ( r_threaded_renderables.GetBool() )
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{
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ParallelProcess( "BoneSetupNpcsLast", arrBoneSetupNpcsLast.Base() + numOpaqueEnts - numNpcs, numNpcs, &SetupBonesOnBaseAnimating );
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ParallelProcess( "BoneSetupNpcsLast NonNPCs", arrBoneSetupNpcsLast.Base(), numNonNpcsAnimating, &SetupBonesOnBaseAnimating );
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+1
-1
@@ -17,7 +17,7 @@ games = {
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'hl1': ['client_base.vpc', 'client_hl1.vpc'],
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'episodic': ['client_base.vpc', 'client_episodic.vpc'],
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'portal': ['client_base.vpc', 'client_portal.vpc'],
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'hl1mp': ['client_base.vpc', 'client_hl1.vpc'],
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'hl1mp': ['client_base.vpc', 'client_hl1mp.vpc'],
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'cstrike': ['client_base.vpc', 'client_cstrike.vpc'],
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'dod': ['client_base.vpc', 'client_dod.vpc']
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}
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