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tupoy-ya 2023-04-10 17:29:59 +05:00
commit 398645a181
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25 changed files with 428 additions and 850 deletions

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@ -4,7 +4,7 @@ on: [push, pull_request]
jobs:
build-linux-i386:
runs-on: ubuntu-18.04
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
@ -13,7 +13,7 @@ jobs:
scripts/build-ubuntu-i386.sh
build-linux-amd64:
runs-on: ubuntu-18.04
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2
@ -22,7 +22,7 @@ jobs:
scripts/build-ubuntu-amd64.sh
build-android-armv7a:
runs-on: ubuntu-18.04
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2
@ -75,7 +75,7 @@ jobs:
./waf.bat build
build-dedicated-linux-i386:
runs-on: ubuntu-18.04
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2
@ -84,7 +84,7 @@ jobs:
scripts/build-ubuntu-i386.sh -d
build-dedicated-linux-amd64:
runs-on: ubuntu-18.04
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2

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@ -4,7 +4,7 @@ on: [push, pull_request]
jobs:
tests-linux-i386:
runs-on: ubuntu-18.04
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2
@ -13,7 +13,7 @@ jobs:
scripts/tests-ubuntu-i386.sh
tests-linux-amd64:
runs-on: ubuntu-18.04
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2

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@ -1816,14 +1816,14 @@ void CClientState::FinishSignonState_New()
//
// This is pretty janky, but doesn't really have any cost (and even makes our one-frozen-frame load screen slightly
// less likely to trigger OS "not responding" warnings)
// extern void V_RenderVGuiOnly();
// V_RenderVGuiOnly();
extern void V_RenderSwapBuffers();
V_RenderSwapBuffers();
// Before we do anything with the whitelist, make sure we have the proper map pack mounted
// this will load the .bsp by setting the world model the string list at the hardcoded index 1.
cl.SetModel( 1 );
//V_RenderVGuiOnly();
V_RenderSwapBuffers();
// Check for a new whitelist. It's good to do it early in the connection process here because if we wait until later,
// the client may have loaded some files w/o the proper whitelist restrictions and we'd have to reload them.

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@ -1385,7 +1385,7 @@ bool COM_BufferToBufferDecompress( void *dest, unsigned int *destLen, const void
if ( pHeader->id == LZSS_ID )
{
CLZSS s;
int nActualDecompressedSize = s.SafeUncompress( (byte *)source, (byte *)dest, *destLen );
int nActualDecompressedSize = s.SafeUncompress( (byte *)source, sourceLen, (byte *)dest, *destLen );
if ( nActualDecompressedSize != nDecompressedSize )
{
Warning( "NET_BufferToBufferDecompress: header said %d bytes would be decompressed, but we LZSS decompressed %d\n", nDecompressedSize, nActualDecompressedSize );

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@ -396,6 +396,8 @@ static worldbrushdata_t *s_pMap = NULL;
static int s_nMapLoadRecursion = 0;
static CUtlBuffer s_MapBuffer;
int s_MapVersion = 0;
// Lump files are patches for a shipped map
// List of lump files found when map was loaded. Each entry is the lump file index for that lump id.
struct lumpfiles_t
@ -469,6 +471,8 @@ void CMapLoadHelper::Init( model_t *pMapModel, const char *loadname )
return;
}
s_MapVersion = s_MapHeader.version;
V_strcpy_safe( s_szLoadName, loadname );
// Store map version, but only do it once so that the communication between the engine and Hammer isn't broken. The map version
@ -952,13 +956,13 @@ void EnableHDR( bool bEnable )
/// ancient bugs, hence the kill switch.
bool bUpdateOffline = mod_offline_hdr_switch.GetBool();
#ifndef DEDICATED
extern void V_RenderVGuiOnly();
extern void V_RenderSwapBuffers();
#endif
if ( bUpdateOffline )
{
#ifndef DEDICATED
V_RenderVGuiOnly();
V_RenderSwapBuffers();
#endif
materials->ReleaseResources();
}
@ -982,7 +986,7 @@ void EnableHDR( bool bEnable )
#ifndef DEDICATED
if ( bUpdateOffline )
{
V_RenderVGuiOnly();
V_RenderSwapBuffers();
}
#endif
}

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@ -60,7 +60,7 @@ ConVar r_staticpropinfo( "r_staticpropinfo", "0" );
ConVar r_drawmodeldecals( "r_drawmodeldecals", "1" );
extern ConVar mat_fullbright;
static bool g_MakingDevShots = false;
extern dheader_t s_MapHeader;
extern int s_MapVersion;
//-----------------------------------------------------------------------------
// Index into the fade list
//-----------------------------------------------------------------------------
@ -1342,12 +1342,13 @@ void CStaticPropMgr::UnserializeModels( CUtlBuffer& buf )
case 9: UnserializeLump<StaticPropLumpV9_t>(&lump, buf); break;
case 10:
{
if( s_MapHeader.version == 21 )
if( s_MapVersion == 21 )
UnserializeLump<StaticPropLumpV10_21_t>(&lump, buf);
else
UnserializeLump<StaticPropLumpV10_t>(&lump, buf);
break;
}
case 11: UnserializeLump<StaticPropLumpV11_t>(&lump, buf);
default:
Assert("Unexpected version while deserializing lumps.");
}

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@ -171,6 +171,18 @@ void V_RenderVGuiOnly( void )
Shader_SwapBuffers();
}
void V_RenderSwapBuffers( void )
{
materials->BeginFrame( host_frametime );
g_EngineRenderer->FrameBegin();
UpdateMaterialSystemConfig();
g_EngineRenderer->FrameEnd( );
materials->EndFrame();
Shader_SwapBuffers();
}
void FullViewColorAdjustment( )
{

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@ -417,6 +417,9 @@ IMaterial *CEngineSprite::GetMaterial( RenderMode_t nRenderMode, int nFrame )
IMaterial *pMaterial = m_material[nRenderMode];
if( !pMaterial )
return NULL;
IMaterialVar* pFrameVar = pMaterial->FindVarFast( "$frame", &frameCache );
if ( pFrameVar )
{
@ -539,4 +542,4 @@ void CEngineSprite::DrawFrameOfSize( RenderMode_t nRenderMode, int frame, int x,
meshBuilder.End();
pMesh->Draw();
}
}

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@ -1607,6 +1607,21 @@ CGameMenu *CBasePanel::RecursiveLoadGameMenu(KeyValues *datafile)
else
menu->AddMenuItem("Console", "CONSOLE", "OpenConsole", this);
bool bFoundServerBrowser = false;
for (KeyValues *dat = datafile->GetFirstSubKey(); dat != NULL; dat = dat->GetNextKey())
{
const char *label = dat->GetString("label", "<unknown>");
const char *cmd = dat->GetString("command", NULL);
const char *name = dat->GetString("name", label);
if( cmd && Q_strcmp(cmd, "OpenServerBrowser") == 0 )
bFoundServerBrowser = true;
}
if( !bFoundServerBrowser && !ModInfo().IsSinglePlayerOnly() )
menu->AddMenuItem("AntiM*dG*yButton", "#GameUI_GameMenu_FindServers", "OpenServerBrowser", this);
// loop through all the data adding items to the menu
for (KeyValues *dat = datafile->GetFirstSubKey(); dat != NULL; dat = dat->GetNextKey())
{
@ -1614,7 +1629,8 @@ CGameMenu *CBasePanel::RecursiveLoadGameMenu(KeyValues *datafile)
const char *cmd = dat->GetString("command", NULL);
const char *name = dat->GetString("name", label);
if ( cmd && !Q_stricmp( cmd, "OpenFriendsDialog" ) && bSteamCommunityFriendsVersion )
if ( cmd && (!Q_stricmp( cmd, "OpenFriendsDialog" )
|| !Q_stricmp( cmd, "engine bug" )) )
continue;
menu->AddMenuItem(name, label, cmd, this, dat);

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@ -429,13 +429,7 @@ void CDispCollTree::AABBTree_CreateLeafs( void )
}
}
#if COMPILER_CLANG
#define NOASAN __attribute__((no_sanitize("address")))
#else
#define NOASAN
#endif
void NOASAN CDispCollTree::AABBTree_GenerateBoxes_r( int nodeIndex, Vector *pMins, Vector *pMaxs )
void NO_ASAN CDispCollTree::AABBTree_GenerateBoxes_r( int nodeIndex, Vector *pMins, Vector *pMaxs )
{
// leaf
ClearBounds( *pMins, *pMaxs );
@ -467,8 +461,6 @@ void NOASAN CDispCollTree::AABBTree_GenerateBoxes_r( int nodeIndex, Vector *pMin
}
}
#undef NOASAN
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------

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@ -443,6 +443,12 @@ struct StaticPropLump_t
m_FlagsEx = _rhs.m_FlagsEx;
return *this;
}
inline StaticPropLump_t& operator=(const StaticPropLumpV11_t& _rhs)
{
(*this) = reinterpret_cast<const StaticPropLumpV10_21_t&>(_rhs);
return *this;
}
};
struct StaticPropLeafLump_t

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@ -606,6 +606,22 @@ typedef void * HINSTANCE;
#define FMTFUNCTION( a, b )
#endif
#if defined(__has_feature)
#if __has_feature(address_sanitizer)
#define USING_ASAN 1
#endif
#endif
#if !defined( USING_ASAN ) && defined( __SANITIZE_ADDRESS__ )
#define USING_ASAN 1
#endif
#if COMPILER_CLANG || COMPILER_GCC
#define NO_ASAN __attribute__((no_sanitize("address")))
#else
#define NO_ASAN
#endif
#if defined( _WIN32 )
// Used for dll exporting and importing

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@ -123,21 +123,21 @@ union TSLIST_HEAD_ALIGN TSLHead_t
// but it could perhaps (?) lead to problems with store forwarding. I don't know 'cause I didn't
// performance-test or design original code, I'm just making it work on PowerPC.
#ifdef VALVE_BIG_ENDIAN
int16 Sequence;
int16 Depth;
uint16 Sequence;
uint16 Depth;
#else
int16 Depth;
int16 Sequence;
uint16 Depth;
uint16 Sequence;
#endif
#ifdef PLATFORM_64BITS
int32 Padding;
uint32 Padding;
#endif
} value;
struct Value32_t
{
TSLNodeBase_t *Next_do_not_use_me;
int32 DepthAndSequence;
uint32 DepthAndSequence;
} value32;
#ifdef PLATFORM_64BITS
@ -254,7 +254,8 @@ public:
#endif
}
TSLNodeBase_t *Pop()
// TODO(nillerusr): fix asan issue later
NO_ASAN TSLNodeBase_t *Pop()
{
#ifdef USE_NATIVE_SLIST
#ifdef _X360

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@ -30,7 +30,7 @@ public:
unsigned char* CompressNoAlloc( const unsigned char *pInput, int inputlen, unsigned char *pOutput, unsigned int *pOutputSize );
unsigned int Uncompress( const unsigned char *pInput, unsigned char *pOutput );
//unsigned int Uncompress( unsigned char *pInput, CUtlBuffer &buf );
unsigned int SafeUncompress( const unsigned char *pInput, unsigned char *pOutput, unsigned int unBufSize );
unsigned int SafeUncompress( const unsigned char *pInput, unsigned int inputSize, unsigned char *pOutput, unsigned int unBufSize );
static bool IsCompressed( const unsigned char *pInput );
static unsigned int GetActualSize( const unsigned char *pInput );

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@ -3,7 +3,8 @@
git submodule init && git submodule update
sudo dpkg --add-architecture i386
sudo apt-get update
sudo apt-get install -f -y libopenal-dev:i386 g++-multilib gcc-multilib libpng-dev:i386 libjpeg-dev:i386 libfreetype6-dev:i386 libfontconfig1-dev:i386 libcurl4-gnutls-dev:i386 libsdl2-dev:i386 zlib1g-dev:i386 libbz2-dev:i386 libedit-dev:i386
sudo apt-get install -y aptitude
sudo aptitude install -y libopenal-dev:i386 g++-multilib gcc-multilib libpng-dev:i386 libjpeg-dev:i386 libfreetype6-dev:i386 libfontconfig1-dev:i386 libcurl4-gnutls-dev:i386 libsdl2-dev:i386 zlib1g-dev:i386 libbz2-dev:i386 libedit-dev:i386
PKG_CONFIG_PATH=/usr/lib/i386-linux-gnu/pkgconfig ./waf configure -T debug --disable-warns $* &&
./waf build

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@ -2,9 +2,9 @@
git submodule init && git submodule update
sudo apt-get update
sudo apt-get install -f -y gdb libopenal-dev g++-multilib gcc-multilib libpng-dev libjpeg-dev libfreetype6-dev libfontconfig1-dev libcurl4-gnutls-dev libsdl2-dev zlib1g-dev libbz2-dev libedit-dev
sudo apt-get install -y libbz2-dev
./waf configure -T release --disable-warns --tests --prefix=out/ --64bits $* &&
./waf configure -T release --sanitize=address,undefined --disable-warns --tests --prefix=out/ --64bits $* &&
./waf install &&
cd out &&
LD_LIBRARY_PATH=bin/ ./unittest

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@ -1,11 +1,11 @@
#!/bin/sh
install#!/bin/sh
git submodule init && git submodule update
sudo dpkg --add-architecture i386
sudo apt-get update
sudo apt-get install -f -y libopenal-dev:i386 g++-multilib gcc-multilib libpng-dev:i386 libjpeg-dev:i386 libfreetype6-dev:i386 libfontconfig1-dev:i386 libcurl4-gnutls-dev:i386 libsdl2-dev:i386 zlib1g-dev:i386 libbz2-dev:i386 libedit-dev:i386
sudo apt-get install -y g++-multilib gcc-multilib libbz2-dev:i386
PKG_CONFIG_PATH=/usr/lib/i386-linux-gnu/pkgconfig ./waf configure -T release --disable-warns --tests --prefix=out/ $* &&
PKG_CONFIG_PATH=/usr/lib/i386-linux-gnu/pkgconfig ./waf configure -T release --sanitize=address,undefined --disable-warns --tests --prefix=out/ $* &&
./waf install &&
cd out &&
LD_LIBRARY_PATH=bin/ ./unittest

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@ -292,6 +292,18 @@ bool foundLibraryWithPrefix( char *pModuleAbsolutePath, size_t AbsolutePathSize,
bFound |= stat(pModuleAbsolutePath, &statBuf) == 0;
}
if( !bFound )
{
Q_snprintf(pModuleAbsolutePath, AbsolutePathSize, "%s/lib%s", pPath, str);
bFound |= stat(pModuleAbsolutePath, &statBuf) == 0;
}
if( !bFound )
{
Q_snprintf(pModuleAbsolutePath, AbsolutePathSize, "%s/%s", pPath, str);
bFound |= stat(pModuleAbsolutePath, &statBuf) == 0;
}
return bFound;
}

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@ -294,59 +294,61 @@ unsigned int CLZSS::Uncompress( unsigned char *pInput, CUtlBuffer &buf )
}
*/
unsigned int CLZSS::SafeUncompress( const unsigned char *pInput, unsigned char *pOutput, unsigned int unBufSize )
unsigned int CLZSS::SafeUncompress( const unsigned char *pInput, unsigned int inputSize, unsigned char *pOutput, unsigned int unBufSize )
{
unsigned int totalBytes = 0;
int cmdByte = 0;
int getCmdByte = 0;
unsigned int actualSize = GetActualSize( pInput );
if ( !actualSize )
{
// unrecognized
return 0;
}
if ( actualSize > unBufSize )
{
if ( !actualSize ||
actualSize > unBufSize ||
inputSize <= sizeof( lzss_header_t ) )
return 0;
}
const unsigned char *pInputEnd = pInput+inputSize-1;
const unsigned char *pOrigOutput = pOutput;
pInput += sizeof( lzss_header_t );
for ( ;; )
{
if ( !getCmdByte )
if ( !getCmdByte )
{
if( pInput > pInputEnd )
return 0;
cmdByte = *pInput++;
}
getCmdByte = ( getCmdByte + 1 ) & 0x07;
if ( cmdByte & 0x01 )
{
if( pInput+1 > pInputEnd )
return 0;
int position = *pInput++ << LZSS_LOOKSHIFT;
position |= ( *pInput >> LZSS_LOOKSHIFT );
int count = ( *pInput++ & 0x0F ) + 1;
if ( count == 1 )
{
if ( count == 1 )
break;
}
unsigned char *pSource = pOutput - position - 1;
if ( totalBytes + count > unBufSize )
{
if ( totalBytes + count > unBufSize ||
pSource < pOrigOutput )
return 0;
}
for ( int i=0; i<count; i++ )
{
*pOutput++ = *pSource++;
}
totalBytes += count;
}
else
}
else
{
if ( totalBytes + 1 > unBufSize )
if ( totalBytes + 1 > unBufSize ||
pInput > pInputEnd )
return 0;
*pOutput++ = *pInput++;

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@ -3409,8 +3409,8 @@ GLvoid *uncompressDXTc(GLsizei width, GLsizei height, GLenum format, GLsizei ima
// uncompress a DXTc image
// get pixel size of uncompressed image => fixed RGBA
int pixelsize = 4;
/* if (format==COMPRESSED_RGB_S3TC_DXT1_EXT)
pixelsize = 3;*/
if (format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT || format == GL_COMPRESSED_SRGB_S3TC_DXT1_EXT)
pixelsize = 3;
// check with the size of the input data stream if the stream is in fact uncompressed
if (imageSize == width*height*pixelsize || data==NULL) {
// uncompressed stream
@ -3469,16 +3469,16 @@ void CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat,
if ((width<=0) || (height<=0)) {
return;
}
GLenum format = GL_RGBA;
GLenum intformat = GL_RGBA;
GLenum type = GL_UNSIGNED_BYTE;
GLvoid *pixels = NULL;
if (isDXTc(internalformat)) {
pixels = NULL;
type = GL_UNSIGNED_BYTE;
bool hasAlpha = (internalformat != GL_COMPRESSED_RGB_S3TC_DXT1_EXT) && (internalformat != GL_COMPRESSED_SRGB_S3TC_DXT1_EXT);
GLenum format = hasAlpha ? GL_RGBA : GL_RGB;
GLenum intformat = hasAlpha ? GL_RGBA8 : GL_RGB8;
GLenum type = GL_UNSIGNED_BYTE;
GLvoid *pixels = NULL;
if (isDXTc(internalformat))
{
int srgb = isDXTcSRGB(internalformat);
int simpleAlpha = 0;
int complexAlpha = 0;
@ -3492,7 +3492,7 @@ void CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat,
}
if( srgb )
intformat = GL_SRGB8_ALPHA8;
intformat = hasAlpha ? GL_SRGB8_ALPHA8 : GL_SRGB8;
}
gGL->glTexImage2D(target, level, intformat, width, height, border, format, type, pixels);

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@ -92,18 +92,17 @@ static void DecompressBlockDXT1Internal (const uint8_t* block,
code = *(const uint32_t*)(block + 4);
if (color0 > color1) {
for (j = 0; j < 4; ++j) {
for (i = 0; i < 4; ++i) {
uint32_t finalColor, positionCode;
uint8_t alpha;
for (j = 0; j < 4; ++j) {
for (i = 0; i < 4; ++i) {
uint32_t finalColor, positionCode;
uint8_t alpha;
alpha = alphaValues [j*4+i];
finalColor = 0; positionCode = (code >> 2*(4*j+i)) & 0x03;
alpha = alphaValues [j*4+i];
finalColor = 0;
positionCode = (code >> 2*(4*j+i)) & 0x03;
switch (positionCode) {
if (color0 > color1) {
switch (positionCode)
{
case 0:
finalColor = PackRGBA(r0, g0, b0, alpha);
break;
@ -117,24 +116,7 @@ static void DecompressBlockDXT1Internal (const uint8_t* block,
finalColor = PackRGBA((r0+2*r1)/3, (g0+2*g1)/3, (b0+2*b1)/3, alpha);
break;
}
if(!alpha)
*simpleAlpha = 1;
else if(alpha<0xff)
*complexAlpha = 1;
output [j*outputStride + i] = finalColor;
}
}
} else {
for (j = 0; j < 4; ++j) {
for (i = 0; i < 4; ++i) {
uint32_t finalColor, positionCode;
uint8_t alpha;
alpha = alphaValues [j*4+i];
finalColor = 0;
positionCode = (code >> 2*(4*j+i)) & 0x03;
} else {
switch (positionCode) {
case 0:
finalColor = PackRGBA(r0, g0, b0, alpha);
@ -150,18 +132,95 @@ static void DecompressBlockDXT1Internal (const uint8_t* block,
finalColor = PackRGBA(0, 0, 0, alpha);
break;
}
if(!alpha)
*simpleAlpha = 1;
else if(alpha<0xff)
*complexAlpha = 1;
output [j*outputStride + i] = finalColor;
}
if(!alpha)
*simpleAlpha = 1;
else if(alpha<0xff)
*complexAlpha = 1;
output [j*outputStride + i] = finalColor;
}
}
}
static void DecompressBlockDXT1InternalRGB(const uint8_t* block, uint8_t* output, uint32_t outputStride)
{
uint32_t temp, code;
uint16_t color0, color1;
uint8_t r0, g0, b0, r1, g1, b1;
int i, j;
color0 = *(const uint16_t*)(block);
color1 = *(const uint16_t*)(block + 2);
temp = (color0 >> 11) * 255 + 16;
r0 = (uint8_t)((temp/32 + temp)/32);
temp = ((color0 & 0x07E0) >> 5) * 255 + 32;
g0 = (uint8_t)((temp/64 + temp)/64);
temp = (color0 & 0x001F) * 255 + 16;
b0 = (uint8_t)((temp/32 + temp)/32);
temp = (color1 >> 11) * 255 + 16;
r1 = (uint8_t)((temp/32 + temp)/32);
temp = ((color1 & 0x07E0) >> 5) * 255 + 32;
g1 = (uint8_t)((temp/64 + temp)/64);
temp = (color1 & 0x001F) * 255 + 16;
b1 = (uint8_t)((temp/32 + temp)/32);
code = *(const uint32_t*)(block + 4);
for (j = 0; j < 4; ++j) {
for (i = 0; i < 4; ++i) {
uint8_t positionCode, finalR, finalG, finalB;
positionCode = (code >> 2*(4*j+i)) & 0x03;
if (color0 > color1) {
switch (positionCode) {
case 0:
finalR = r0; finalG = g0; finalB = b0;
break;
case 1:
finalR = r1; finalG = g1; finalB = b1;
break;
case 2:
finalR = (2*r0+r1)/3; finalG = (2*g0+g1)/3; finalB = (2*b0+b1)/3;
break;
case 3:
finalR = (r0+2*r1)/3; finalG = (g0+2*g1)/3; finalB = (b0+2*b1)/3;
break;
}
} else {
switch (positionCode) {
case 0:
finalR = r0; finalG = g0; finalB = b0;
break;
case 1:
finalR = r1; finalG = g1; finalB = b1;
break;
case 2:
finalR = (r0+r1)/2; finalG = (g0+g1)/2; finalB = (b0+b1)/2;
break;
case 3:
finalR = finalG = finalB = 0;
break;
}
}
output[j*outputStride*3 + i*3] = finalR;
output[j*outputStride*3 + i*3+1] = finalG;
output[j*outputStride*3 + i*3+2] = finalB;
}
}
}
/*
void DecompressBlockDXT1(): Decompresses one block of a DXT1 texture and stores the resulting pixels at the appropriate offset in 'image'.
@ -176,6 +235,7 @@ void DecompressBlockDXT1(uint32_t x, uint32_t y, uint32_t width,
int transparent0, int* simpleAlpha, int *complexAlpha,
uint32_t* image)
{
static const uint8_t const_alpha [] = {
255, 255, 255, 255,
255, 255, 255, 255,
@ -183,8 +243,12 @@ void DecompressBlockDXT1(uint32_t x, uint32_t y, uint32_t width,
255, 255, 255, 255
};
DecompressBlockDXT1Internal (blockStorage,
image + x + (y * width), width, transparent0, simpleAlpha, complexAlpha, const_alpha);
if( transparent0 )
DecompressBlockDXT1Internal (blockStorage,
image + x + (y * width), width, transparent0, simpleAlpha, complexAlpha, const_alpha);
else
DecompressBlockDXT1InternalRGB(blockStorage, ((uint8_t*)image) + x*3 + (y*3 * width), width);
}
/*
@ -331,11 +395,3 @@ void DecompressBlockDXT3(uint32_t x, uint32_t y, uint32_t width,
DecompressBlockDXT1Internal (blockStorage,
image + x + (y * width), width, transparent0, simpleAlpha, complexAlpha, alphaValues);
}
// Texture DXT1 / DXT5 compression
// Using STB "on file" library
// go there https://github.com/nothings/stb
// for more details and other libs
#define STB_DXT_IMPLEMENTATION
#include "stb_dxt_104.h"

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@ -1,624 +0,0 @@
// stb_dxt.h - v1.04 - DXT1/DXT5 compressor - public domain
// original by fabian "ryg" giesen - ported to C by stb
// use '#define STB_DXT_IMPLEMENTATION' before including to create the implementation
//
// USAGE:
// call stb_compress_dxt_block() for every block (you must pad)
// source should be a 4x4 block of RGBA data in row-major order;
// A is ignored if you specify alpha=0; you can turn on dithering
// and "high quality" using mode.
//
// version history:
// v1.04 - (ryg) default to no rounding bias for lerped colors (as per S3TC/DX10 spec);
// single color match fix (allow for inexact color interpolation);
// optimal DXT5 index finder; "high quality" mode that runs multiple refinement steps.
// v1.03 - (stb) endianness support
// v1.02 - (stb) fix alpha encoding bug
// v1.01 - (stb) fix bug converting to RGB that messed up quality, thanks ryg & cbloom
// v1.00 - (stb) first release
#ifndef STB_INCLUDE_STB_DXT_H
#define STB_INCLUDE_STB_DXT_H
// compression mode (bitflags)
#define STB_DXT_NORMAL 0
#define STB_DXT_DITHER 1 // use dithering. dubious win. never use for normal maps and the like!
#define STB_DXT_HIGHQUAL 2 // high quality mode, does two refinement steps instead of 1. ~30-40% slower.
void stb_compress_dxt_block(unsigned char *dest, const unsigned char *src, int alpha, int mode);
#define STB_COMPRESS_DXT_BLOCK
#ifdef STB_DXT_IMPLEMENTATION
// configuration options for DXT encoder. set them in the project/makefile or just define
// them at the top.
// STB_DXT_USE_ROUNDING_BIAS
// use a rounding bias during color interpolation. this is closer to what "ideal"
// interpolation would do but doesn't match the S3TC/DX10 spec. old versions (pre-1.03)
// implicitly had this turned on.
//
// in case you're targeting a specific type of hardware (e.g. console programmers):
// NVidia and Intel GPUs (as of 2010) as well as DX9 ref use DXT decoders that are closer
// to STB_DXT_USE_ROUNDING_BIAS. AMD/ATI, S3 and DX10 ref are closer to rounding with no bias.
// you also see "(a*5 + b*3) / 8" on some old GPU designs.
// #define STB_DXT_USE_ROUNDING_BIAS
#include <stdlib.h>
#include <math.h>
#include <string.h> // memset
static unsigned char stb__Expand5[32];
static unsigned char stb__Expand6[64];
static unsigned char stb__OMatch5[256][2];
static unsigned char stb__OMatch6[256][2];
static unsigned char stb__QuantRBTab[256+16];
static unsigned char stb__QuantGTab[256+16];
static int stb__Mul8Bit(int a, int b)
{
int t = a*b + 128;
return (t + (t >> 8)) >> 8;
}
static void stb__From16Bit(unsigned char *out, unsigned short v)
{
int rv = (v & 0xf800) >> 11;
int gv = (v & 0x07e0) >> 5;
int bv = (v & 0x001f) >> 0;
out[0] = stb__Expand5[rv];
out[1] = stb__Expand6[gv];
out[2] = stb__Expand5[bv];
out[3] = 0;
}
static unsigned short stb__As16Bit(int r, int g, int b)
{
return (stb__Mul8Bit(r,31) << 11) + (stb__Mul8Bit(g,63) << 5) + stb__Mul8Bit(b,31);
}
// linear interpolation at 1/3 point between a and b, using desired rounding type
static int stb__Lerp13(int a, int b)
{
#ifdef STB_DXT_USE_ROUNDING_BIAS
// with rounding bias
return a + stb__Mul8Bit(b-a, 0x55);
#else
// without rounding bias
// replace "/ 3" by "* 0xaaab) >> 17" if your compiler sucks or you really need every ounce of speed.
return (2*a + b) / 3;
#endif
}
// lerp RGB color
static void stb__Lerp13RGB(unsigned char *out, unsigned char *p1, unsigned char *p2)
{
out[0] = stb__Lerp13(p1[0], p2[0]);
out[1] = stb__Lerp13(p1[1], p2[1]);
out[2] = stb__Lerp13(p1[2], p2[2]);
}
/****************************************************************************/
// compute table to reproduce constant colors as accurately as possible
static void stb__PrepareOptTable(unsigned char *Table,const unsigned char *expand,int size)
{
int i,mn,mx;
for (i=0;i<256;i++) {
int bestErr = 256;
for (mn=0;mn<size;mn++) {
for (mx=0;mx<size;mx++) {
int mine = expand[mn];
int maxe = expand[mx];
int err = abs(stb__Lerp13(maxe, mine) - i);
// DX10 spec says that interpolation must be within 3% of "correct" result,
// add this as error term. (normally we'd expect a random distribution of
// +-1.5% error, but nowhere in the spec does it say that the error has to be
// unbiased - better safe than sorry).
err += abs(maxe - mine) * 3 / 100;
if(err < bestErr)
{
Table[i*2+0] = mx;
Table[i*2+1] = mn;
bestErr = err;
}
}
}
}
}
static void stb__EvalColors(unsigned char *color,unsigned short c0,unsigned short c1)
{
stb__From16Bit(color+ 0, c0);
stb__From16Bit(color+ 4, c1);
stb__Lerp13RGB(color+ 8, color+0, color+4);
stb__Lerp13RGB(color+12, color+4, color+0);
}
// Block dithering function. Simply dithers a block to 565 RGB.
// (Floyd-Steinberg)
static void stb__DitherBlock(unsigned char *dest, unsigned char *block)
{
int err[8],*ep1 = err,*ep2 = err+4, *et;
int ch,y;
// process channels seperately
for (ch=0; ch<3; ++ch) {
unsigned char *bp = block+ch, *dp = dest+ch;
unsigned char *quant = (ch == 1) ? stb__QuantGTab+8 : stb__QuantRBTab+8;
memset(err, 0, sizeof(err));
for(y=0; y<4; ++y) {
dp[ 0] = quant[bp[ 0] + ((3*ep2[1] + 5*ep2[0]) >> 4)];
ep1[0] = bp[ 0] - dp[ 0];
dp[ 4] = quant[bp[ 4] + ((7*ep1[0] + 3*ep2[2] + 5*ep2[1] + ep2[0]) >> 4)];
ep1[1] = bp[ 4] - dp[ 4];
dp[ 8] = quant[bp[ 8] + ((7*ep1[1] + 3*ep2[3] + 5*ep2[2] + ep2[1]) >> 4)];
ep1[2] = bp[ 8] - dp[ 8];
dp[12] = quant[bp[12] + ((7*ep1[2] + 5*ep2[3] + ep2[2]) >> 4)];
ep1[3] = bp[12] - dp[12];
bp += 16;
dp += 16;
et = ep1, ep1 = ep2, ep2 = et; // swap
}
}
}
// The color matching function
static unsigned int stb__MatchColorsBlock(unsigned char *block, unsigned char *color,int dither)
{
unsigned int mask = 0;
int dirr = color[0*4+0] - color[1*4+0];
int dirg = color[0*4+1] - color[1*4+1];
int dirb = color[0*4+2] - color[1*4+2];
int dots[16];
int stops[4];
int i;
int c0Point, halfPoint, c3Point;
for(i=0;i<16;i++)
dots[i] = block[i*4+0]*dirr + block[i*4+1]*dirg + block[i*4+2]*dirb;
for(i=0;i<4;i++)
stops[i] = color[i*4+0]*dirr + color[i*4+1]*dirg + color[i*4+2]*dirb;
// think of the colors as arranged on a line; project point onto that line, then choose
// next color out of available ones. we compute the crossover points for "best color in top
// half"/"best in bottom half" and then the same inside that subinterval.
//
// relying on this 1d approximation isn't always optimal in terms of euclidean distance,
// but it's very close and a lot faster.
// http://cbloomrants.blogspot.com/2008/12/12-08-08-dxtc-summary.html
c0Point = (stops[1] + stops[3]) >> 1;
halfPoint = (stops[3] + stops[2]) >> 1;
c3Point = (stops[2] + stops[0]) >> 1;
if(!dither) {
// the version without dithering is straightforward
for (i=15;i>=0;i--) {
int dot = dots[i];
mask <<= 2;
if(dot < halfPoint)
mask |= (dot < c0Point) ? 1 : 3;
else
mask |= (dot < c3Point) ? 2 : 0;
}
} else {
// with floyd-steinberg dithering
int err[8],*ep1 = err,*ep2 = err+4;
int *dp = dots, y;
c0Point <<= 4;
halfPoint <<= 4;
c3Point <<= 4;
for(i=0;i<8;i++)
err[i] = 0;
for(y=0;y<4;y++)
{
int dot,lmask,step;
dot = (dp[0] << 4) + (3*ep2[1] + 5*ep2[0]);
if(dot < halfPoint)
step = (dot < c0Point) ? 1 : 3;
else
step = (dot < c3Point) ? 2 : 0;
ep1[0] = dp[0] - stops[step];
lmask = step;
dot = (dp[1] << 4) + (7*ep1[0] + 3*ep2[2] + 5*ep2[1] + ep2[0]);
if(dot < halfPoint)
step = (dot < c0Point) ? 1 : 3;
else
step = (dot < c3Point) ? 2 : 0;
ep1[1] = dp[1] - stops[step];
lmask |= step<<2;
dot = (dp[2] << 4) + (7*ep1[1] + 3*ep2[3] + 5*ep2[2] + ep2[1]);
if(dot < halfPoint)
step = (dot < c0Point) ? 1 : 3;
else
step = (dot < c3Point) ? 2 : 0;
ep1[2] = dp[2] - stops[step];
lmask |= step<<4;
dot = (dp[3] << 4) + (7*ep1[2] + 5*ep2[3] + ep2[2]);
if(dot < halfPoint)
step = (dot < c0Point) ? 1 : 3;
else
step = (dot < c3Point) ? 2 : 0;
ep1[3] = dp[3] - stops[step];
lmask |= step<<6;
dp += 4;
mask |= lmask << (y*8);
{ int *et = ep1; ep1 = ep2; ep2 = et; } // swap
}
}
return mask;
}
// The color optimization function. (Clever code, part 1)
static void stb__OptimizeColorsBlock(unsigned char *block, unsigned short *pmax16, unsigned short *pmin16)
{
int mind = 0x7fffffff,maxd = -0x7fffffff;
unsigned char *minp, *maxp;
double magn;
int v_r,v_g,v_b;
static const int nIterPower = 4;
float covf[6],vfr,vfg,vfb;
// determine color distribution
int cov[6];
int mu[3],min[3],max[3];
int ch,i,iter;
for(ch=0;ch<3;ch++)
{
const unsigned char *bp = ((const unsigned char *) block) + ch;
int muv,minv,maxv;
muv = minv = maxv = bp[0];
for(i=4;i<64;i+=4)
{
muv += bp[i];
if (bp[i] < minv) minv = bp[i];
else if (bp[i] > maxv) maxv = bp[i];
}
mu[ch] = (muv + 8) >> 4;
min[ch] = minv;
max[ch] = maxv;
}
// determine covariance matrix
for (i=0;i<6;i++)
cov[i] = 0;
for (i=0;i<16;i++)
{
int r = block[i*4+0] - mu[0];
int g = block[i*4+1] - mu[1];
int b = block[i*4+2] - mu[2];
cov[0] += r*r;
cov[1] += r*g;
cov[2] += r*b;
cov[3] += g*g;
cov[4] += g*b;
cov[5] += b*b;
}
// convert covariance matrix to float, find principal axis via power iter
for(i=0;i<6;i++)
covf[i] = cov[i] / 255.0f;
vfr = (float) (max[0] - min[0]);
vfg = (float) (max[1] - min[1]);
vfb = (float) (max[2] - min[2]);
for(iter=0;iter<nIterPower;iter++)
{
float r = vfr*covf[0] + vfg*covf[1] + vfb*covf[2];
float g = vfr*covf[1] + vfg*covf[3] + vfb*covf[4];
float b = vfr*covf[2] + vfg*covf[4] + vfb*covf[5];
vfr = r;
vfg = g;
vfb = b;
}
magn = fabs(vfr);
if (fabs(vfg) > magn) magn = fabs(vfg);
if (fabs(vfb) > magn) magn = fabs(vfb);
if(magn < 4.0f) { // too small, default to luminance
v_r = 299; // JPEG YCbCr luma coefs, scaled by 1000.
v_g = 587;
v_b = 114;
} else {
magn = 512.0 / magn;
v_r = (int) (vfr * magn);
v_g = (int) (vfg * magn);
v_b = (int) (vfb * magn);
}
// Pick colors at extreme points
for(i=0;i<16;i++)
{
int dot = block[i*4+0]*v_r + block[i*4+1]*v_g + block[i*4+2]*v_b;
if (dot < mind) {
mind = dot;
minp = block+i*4;
}
if (dot > maxd) {
maxd = dot;
maxp = block+i*4;
}
}
*pmax16 = stb__As16Bit(maxp[0],maxp[1],maxp[2]);
*pmin16 = stb__As16Bit(minp[0],minp[1],minp[2]);
}
static int stb__sclamp(float y, int p0, int p1)
{
int x = (int) y;
if (x < p0) return p0;
if (x > p1) return p1;
return x;
}
// The refinement function. (Clever code, part 2)
// Tries to optimize colors to suit block contents better.
// (By solving a least squares system via normal equations+Cramer's rule)
static int stb__RefineBlock(unsigned char *block, unsigned short *pmax16, unsigned short *pmin16, unsigned int mask)
{
static const int w1Tab[4] = { 3,0,2,1 };
static const int prods[4] = { 0x090000,0x000900,0x040102,0x010402 };
// ^some magic to save a lot of multiplies in the accumulating loop...
// (precomputed products of weights for least squares system, accumulated inside one 32-bit register)
float frb,fg;
unsigned short oldMin, oldMax, min16, max16;
int i, akku = 0, xx,xy,yy;
int At1_r,At1_g,At1_b;
int At2_r,At2_g,At2_b;
unsigned int cm = mask;
oldMin = *pmin16;
oldMax = *pmax16;
if((mask ^ (mask<<2)) < 4) // all pixels have the same index?
{
// yes, linear system would be singular; solve using optimal
// single-color match on average color
int r = 8, g = 8, b = 8;
for (i=0;i<16;++i) {
r += block[i*4+0];
g += block[i*4+1];
b += block[i*4+2];
}
r >>= 4; g >>= 4; b >>= 4;
max16 = (stb__OMatch5[r][0]<<11) | (stb__OMatch6[g][0]<<5) | stb__OMatch5[b][0];
min16 = (stb__OMatch5[r][1]<<11) | (stb__OMatch6[g][1]<<5) | stb__OMatch5[b][1];
} else {
At1_r = At1_g = At1_b = 0;
At2_r = At2_g = At2_b = 0;
for (i=0;i<16;++i,cm>>=2) {
int step = cm&3;
int w1 = w1Tab[step];
int r = block[i*4+0];
int g = block[i*4+1];
int b = block[i*4+2];
akku += prods[step];
At1_r += w1*r;
At1_g += w1*g;
At1_b += w1*b;
At2_r += r;
At2_g += g;
At2_b += b;
}
At2_r = 3*At2_r - At1_r;
At2_g = 3*At2_g - At1_g;
At2_b = 3*At2_b - At1_b;
// extract solutions and decide solvability
xx = akku >> 16;
yy = (akku >> 8) & 0xff;
xy = (akku >> 0) & 0xff;
frb = 3.0f * 31.0f / 255.0f / (xx*yy - xy*xy);
fg = frb * 63.0f / 31.0f;
// solve.
max16 = stb__sclamp((At1_r*yy - At2_r*xy)*frb+0.5f,0,31) << 11;
max16 |= stb__sclamp((At1_g*yy - At2_g*xy)*fg +0.5f,0,63) << 5;
max16 |= stb__sclamp((At1_b*yy - At2_b*xy)*frb+0.5f,0,31) << 0;
min16 = stb__sclamp((At2_r*xx - At1_r*xy)*frb+0.5f,0,31) << 11;
min16 |= stb__sclamp((At2_g*xx - At1_g*xy)*fg +0.5f,0,63) << 5;
min16 |= stb__sclamp((At2_b*xx - At1_b*xy)*frb+0.5f,0,31) << 0;
}
*pmin16 = min16;
*pmax16 = max16;
return oldMin != min16 || oldMax != max16;
}
// Color block compression
static void stb__CompressColorBlock(unsigned char *dest, unsigned char *block, int mode)
{
unsigned int mask;
int i;
int dither;
int refinecount;
unsigned short max16, min16;
unsigned char dblock[16*4],color[4*4];
dither = mode & STB_DXT_DITHER;
refinecount = (mode & STB_DXT_HIGHQUAL) ? 2 : 1;
// check if block is constant
for (i=1;i<16;i++)
if (((unsigned int *) block)[i] != ((unsigned int *) block)[0])
break;
if(i == 16) { // constant color
int r = block[0], g = block[1], b = block[2];
mask = 0xaaaaaaaa;
max16 = (stb__OMatch5[r][0]<<11) | (stb__OMatch6[g][0]<<5) | stb__OMatch5[b][0];
min16 = (stb__OMatch5[r][1]<<11) | (stb__OMatch6[g][1]<<5) | stb__OMatch5[b][1];
} else {
// first step: compute dithered version for PCA if desired
if(dither)
stb__DitherBlock(dblock,block);
// second step: pca+map along principal axis
stb__OptimizeColorsBlock(dither ? dblock : block,&max16,&min16);
if (max16 != min16) {
stb__EvalColors(color,max16,min16);
mask = stb__MatchColorsBlock(block,color,dither);
} else
mask = 0;
// third step: refine (multiple times if requested)
for (i=0;i<refinecount;i++) {
unsigned int lastmask = mask;
if (stb__RefineBlock(dither ? dblock : block,&max16,&min16,mask)) {
if (max16 != min16) {
stb__EvalColors(color,max16,min16);
mask = stb__MatchColorsBlock(block,color,dither);
} else {
mask = 0;
break;
}
}
if(mask == lastmask)
break;
}
}
// write the color block
if(max16 < min16)
{
unsigned short t = min16;
min16 = max16;
max16 = t;
mask ^= 0x55555555;
}
dest[0] = (unsigned char) (max16);
dest[1] = (unsigned char) (max16 >> 8);
dest[2] = (unsigned char) (min16);
dest[3] = (unsigned char) (min16 >> 8);
dest[4] = (unsigned char) (mask);
dest[5] = (unsigned char) (mask >> 8);
dest[6] = (unsigned char) (mask >> 16);
dest[7] = (unsigned char) (mask >> 24);
}
// Alpha block compression (this is easy for a change)
static void stb__CompressAlphaBlock(unsigned char *dest,unsigned char *src,int mode)
{
int i,dist,bias,dist4,dist2,bits,mask;
// find min/max color
int mn,mx;
mn = mx = src[3];
for (i=1;i<16;i++)
{
if (src[i*4+3] < mn) mn = src[i*4+3];
else if (src[i*4+3] > mx) mx = src[i*4+3];
}
// encode them
((unsigned char *)dest)[0] = mx;
((unsigned char *)dest)[1] = mn;
dest += 2;
// determine bias and emit color indices
// given the choice of mx/mn, these indices are optimal:
// http://fgiesen.wordpress.com/2009/12/15/dxt5-alpha-block-index-determination/
dist = mx-mn;
dist4 = dist*4;
dist2 = dist*2;
bias = (dist < 8) ? (dist - 1) : (dist/2 + 2);
bias -= mn * 7;
bits = 0,mask=0;
for (i=0;i<16;i++) {
int a = src[i*4+3]*7 + bias;
int ind,t;
// select index. this is a "linear scale" lerp factor between 0 (val=min) and 7 (val=max).
t = (a >= dist4) ? -1 : 0; ind = t & 4; a -= dist4 & t;
t = (a >= dist2) ? -1 : 0; ind += t & 2; a -= dist2 & t;
ind += (a >= dist);
// turn linear scale into DXT index (0/1 are extremal pts)
ind = -ind & 7;
ind ^= (2 > ind);
// write index
mask |= ind << bits;
if((bits += 3) >= 8) {
*dest++ = mask;
mask >>= 8;
bits -= 8;
}
}
}
static void stb__InitDXT()
{
int i;
for(i=0;i<32;i++)
stb__Expand5[i] = (i<<3)|(i>>2);
for(i=0;i<64;i++)
stb__Expand6[i] = (i<<2)|(i>>4);
for(i=0;i<256+16;i++)
{
int v = i-8 < 0 ? 0 : i-8 > 255 ? 255 : i-8;
stb__QuantRBTab[i] = stb__Expand5[stb__Mul8Bit(v,31)];
stb__QuantGTab[i] = stb__Expand6[stb__Mul8Bit(v,63)];
}
stb__PrepareOptTable(&stb__OMatch5[0][0],stb__Expand5,32);
stb__PrepareOptTable(&stb__OMatch6[0][0],stb__Expand6,64);
}
void stb_compress_dxt_block(unsigned char *dest, const unsigned char *src, int alpha, int mode)
{
static int init=1;
if (init) {
stb__InitDXT();
init=0;
}
if (alpha) {
stb__CompressAlphaBlock(dest,(unsigned char*) src,mode);
dest += 8;
}
stb__CompressColorBlock(dest,(unsigned char*) src,mode);
}
#endif // STB_DXT_IMPLEMENTATION
#endif // STB_INCLUDE_STB_DXT_H

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@ -0,0 +1,78 @@
#include "tier0/dbg.h"
#include "unitlib/unitlib.h"
#include "tier1/lzss.h"
#ifdef USING_ASAN
#include <sanitizer/asan_interface.h>
#endif
DEFINE_TESTSUITE( LZSSSafeUncompressTestSuite )
static void SafeUncompressTests()
{
CLZSS lzss;
char poision1[8192];
unsigned char in[256];
char poision2[8192];
unsigned char out[256];
char poision3[8192];
#if defined( USING_ASAN ) && !defined( COMPILER_GCC )
ASAN_POISON_MEMORY_REGION( poision1, 8192 );
ASAN_POISON_MEMORY_REGION( poision2, 8192 );
ASAN_POISON_MEMORY_REGION( poision3, 8192 );
#endif
lzss_header_t *pHeader = (lzss_header_t*)in;
pHeader->actualSize = sizeof(in)-sizeof(lzss_header_t);
pHeader->id = LZSS_ID;
uint result = 0;
// 0xff bytes test
memset(in+8, 0xFF, sizeof(in)-sizeof(lzss_header_t));
result = lzss.SafeUncompress( in, sizeof(in), out, sizeof(out) );
Shipping_Assert( result == 0 );
// zero bytes test
memset(in+8, 0x0, sizeof(in)-sizeof(lzss_header_t));
result = lzss.SafeUncompress( in, sizeof(in), out, sizeof(out) );
Shipping_Assert( result == 0 );
// valid data, invalid header
pHeader->actualSize = 1;
pHeader->id = LZSS_ID;
result = lzss.SafeUncompress( in, sizeof(in), out, sizeof(out) );
Shipping_Assert( result == 0 );
pHeader->actualSize = 999;
pHeader->id = LZSS_ID;
result = lzss.SafeUncompress( in, sizeof(in), out, sizeof(out) );
Shipping_Assert( result == 0 );
pHeader->actualSize = 999;
pHeader->id = 1337;
result = lzss.SafeUncompress( in, sizeof(in), out, sizeof(out) );
Shipping_Assert( result == 0 );
// valid header, valid data
const unsigned char compressed[] = {0x4c,0x5a,0x53,0x53,0x1a,0x0,0x0,0x0,0x0,0x44,0x6f,0x20,0x79,0x6f,0x75,0x20,0x6c,0x0,0x69,0x6b,0x65,0x20,0x77,0x68,0x61,0x74,0x41,0x0,0xd4,0x73,0x65,0x65,0x3f,0x0,0x0,0x0};
pHeader->actualSize = sizeof(compressed);
pHeader->id = LZSS_ID;
result = lzss.SafeUncompress( compressed, sizeof(compressed), out, sizeof(out) );
const char data[] = "Do you like what you see?";
Shipping_Assert( memcmp(out, data, 26) == 0 );
Shipping_Assert( result == 26 );
}
DEFINE_TESTCASE( LZSSSafeUncompressTest, LZSSSafeUncompressTestSuite )
{
Msg( "Running CLZSS::SafeUncompress tests\n" );
SafeUncompressTests();
}

View File

@ -14,7 +14,7 @@ def configure(conf):
conf.define('TIER1TEST_EXPORTS', 1)
def build(bld):
source = ['commandbuffertest.cpp', 'utlstringtest.cpp', 'tier1test.cpp']
source = ['commandbuffertest.cpp', 'utlstringtest.cpp', 'tier1test.cpp', 'lzsstest.cpp']
includes = ['../../public', '../../public/tier0']
defines = []
libs = ['tier0', 'tier1', 'mathlib', 'unitlib']

214
wscript
View File

@ -165,7 +165,7 @@ def define_platform(conf):
# conf.options.GL = False
conf.define('DEDICATED', 1)
if conf.options.GL:
if conf.options.GL and not conf.options.TESTS:
conf.env.append_unique('DEFINES', [
'DX_TO_GL_ABSTRACTION',
'GL_GLEXT_PROTOTYPES',
@ -175,7 +175,7 @@ def define_platform(conf):
if conf.options.TOGLES:
conf.env.append_unique('DEFINES', ['TOGLES'])
if conf.options.SDL:
if conf.options.SDL and not conf.options.TESTS:
conf.env.SDL = 1
conf.define('USE_SDL', 1)
@ -285,6 +285,111 @@ def options(opt):
opt.load('msvc msdev msvs')
opt.load('reconfigure')
def check_deps(conf):
if conf.env.DEST_OS != 'win32':
conf.check_cc(lib='dl', mandatory=False)
conf.check_cc(lib='bz2', mandatory=False)
conf.check_cc(lib='rt', mandatory=False)
if not conf.env.LIB_M: # HACK: already added in xcompile!
conf.check_cc(lib='m')
else:
# Common Win32 libraries
# Don't check them more than once, to save time
# Usually, they are always available
# but we need them in uselib
a = [
'user32',
'shell32',
'gdi32',
'advapi32',
'dbghelp',
'psapi',
'ws2_32',
'rpcrt4',
'winmm',
'wininet',
'ole32',
'shlwapi',
'imm32'
]
if conf.env.COMPILER_CC == 'msvc':
for i in a:
conf.check_lib_msvc(i)
else:
for i in a:
conf.check_cc(lib = i)
if conf.options.TESTS:
return
if conf.env.DEST_OS != 'android':
if conf.env.DEST_OS != 'win32':
if conf.options.SDL:
conf.check_cfg(package='sdl2', uselib_store='SDL2', args=['--cflags', '--libs'])
if conf.options.DEDICATED:
conf.check_cfg(package='libedit', uselib_store='EDIT', args=['--cflags', '--libs'])
else:
conf.check_pkg('freetype2', 'FT2', FT2_CHECK)
conf.check_pkg('fontconfig', 'FC', FC_CHECK)
if conf.env.DEST_OS == "darwin":
conf.env.FRAMEWORK_OPENAL = "OpenAL"
else:
conf.check_cfg(package='openal', uselib_store='OPENAL', args=['--cflags', '--libs'])
conf.check_cfg(package='libjpeg', uselib_store='JPEG', args=['--cflags', '--libs'])
conf.check_cfg(package='libpng', uselib_store='PNG', args=['--cflags', '--libs'])
conf.check_cfg(package='libcurl', uselib_store='CURL', args=['--cflags', '--libs'])
conf.check_cfg(package='zlib', uselib_store='ZLIB', args=['--cflags', '--libs'])
if conf.options.OPUS:
conf.check_cfg(package='opus', uselib_store='OPUS', args=['--cflags', '--libs'])
else:
conf.check(lib='SDL2', uselib_store='SDL2')
conf.check(lib='freetype2', uselib_store='FT2')
conf.check(lib='jpeg', uselib_store='JPEG', define_name='HAVE_JPEG')
conf.check(lib='png', uselib_store='PNG', define_name='HAVE_PNG')
conf.check(lib='curl', uselib_store='CURL', define_name='HAVE_CURL')
conf.check(lib='z', uselib_store='ZLIB', define_name='HAVE_ZLIB')
if conf.env.DEST_CPU != 'aarch64':
conf.check(lib='unwind', uselib_store='UNWIND')
conf.check(lib='crypto', uselib_store='CRYPTO')
conf.check(lib='ssl', uselib_store='SSL')
conf.check(lib='android_support', uselib_store='ANDROID_SUPPORT')
conf.check(lib='opus', uselib_store='OPUS')
if conf.env.DEST_OS == "darwin":
conf.check(lib='iconv', uselib_store='ICONV')
conf.env.FRAMEWORK_APPKIT = "AppKit"
conf.env.FRAMEWORK_IOKIT = "IOKit"
conf.env.FRAMEWORK_FOUNDATION = "Foundation"
conf.env.FRAMEWORK_COREFOUNDATION = "CoreFoundation"
conf.env.FRAMEWORK_COREGRAPHICS = "CoreGraphics"
conf.env.FRAMEWORK_OPENGL = "OpenGL"
conf.env.FRAMEWORK_CARBON = "Carbon"
conf.env.FRAMEWORK_APPLICATIONSERVICES = "ApplicationServices"
conf.env.FRAMEWORK_CORESERVICES = "CoreServices"
conf.env.FRAMEWORK_COREAUDIO = "CoreAudio"
conf.env.FRAMEWORK_AUDIOTOOLBOX = "AudioToolbox"
conf.env.FRAMEWORK_SYSTEMCONFIGURATION = "SystemConfiguration"
if conf.env.DEST_OS == 'win32':
conf.check(lib='libz', uselib_store='ZLIB', define_name='USE_ZLIB')
# conf.check(lib='nvtc', uselib_store='NVTC')
# conf.check(lib='ati_compress_mt_vc10', uselib_store='ATI_COMPRESS_MT_VC10')
conf.check(lib='SDL2', uselib_store='SDL2')
conf.check(lib='libjpeg', uselib_store='JPEG', define_name='HAVE_JPEG')
conf.check(lib='libpng', uselib_store='PNG', define_name='HAVE_PNG')
conf.check(lib='d3dx9', uselib_store='D3DX9')
conf.check(lib='d3d9', uselib_store='D3D9')
conf.check(lib='dsound', uselib_store='DSOUND')
conf.check(lib='dxguid', uselib_store='DXGUID')
if conf.options.OPUS:
conf.check(lib='opus', uselib_store='OPUS')
# conf.multicheck(*a, run_all_tests = True, mandatory = True)
def configure(conf):
conf.load('fwgslib reconfigure compiler_optimizations')
@ -428,12 +533,6 @@ def configure(conf):
cxxflags += ['-std=c++11','-fpermissive']
if conf.env.COMPILER_CC == 'gcc':
# wrapfunctions = ['freopen','creat','access','__xstat','stat','lstat','fopen64','open64',
# 'opendir','__lxstat','chmod','chown','lchown','symlink','link','__lxstat64','mknod',
# 'utimes','unlink','rename','utime','__xstat64','mount','mkdir','rmdir','scandir','realpath','mkfifo']
# for func in wrapfunctions:
# linkflags += ['-Wl,--wrap='+func]
conf.define('COMPILER_GCC', 1)
elif conf.env.COMPILER_CC == 'msvc':
conf.define('COMPILER_MSVC', 1)
@ -459,104 +558,7 @@ def configure(conf):
conf.env.append_unique('LINKFLAGS', linkflags)
conf.env.append_unique('INCLUDES', [os.path.abspath('common/')])
if conf.env.DEST_OS != 'android':
if conf.env.DEST_OS != 'win32':
if conf.options.SDL:
conf.check_cfg(package='sdl2', uselib_store='SDL2', args=['--cflags', '--libs'])
if conf.options.DEDICATED:
conf.check_cfg(package='libedit', uselib_store='EDIT', args=['--cflags', '--libs'])
else:
conf.check_pkg('freetype2', 'FT2', FT2_CHECK)
conf.check_pkg('fontconfig', 'FC', FC_CHECK)
if conf.env.DEST_OS == "darwin":
conf.env.FRAMEWORK_OPENAL = "OpenAL"
else:
conf.check_cfg(package='openal', uselib_store='OPENAL', args=['--cflags', '--libs'])
conf.check_cfg(package='libjpeg', uselib_store='JPEG', args=['--cflags', '--libs'])
conf.check_cfg(package='libpng', uselib_store='PNG', args=['--cflags', '--libs'])
conf.check_cfg(package='libcurl', uselib_store='CURL', args=['--cflags', '--libs'])
conf.check_cfg(package='zlib', uselib_store='ZLIB', args=['--cflags', '--libs'])
if conf.options.OPUS:
conf.check_cfg(package='opus', uselib_store='OPUS', args=['--cflags', '--libs'])
else:
conf.check(lib='SDL2', uselib_store='SDL2')
conf.check(lib='freetype2', uselib_store='FT2')
conf.check(lib='jpeg', uselib_store='JPEG', define_name='HAVE_JPEG')
conf.check(lib='png', uselib_store='PNG', define_name='HAVE_PNG')
conf.check(lib='curl', uselib_store='CURL', define_name='HAVE_CURL')
conf.check(lib='z', uselib_store='ZLIB', define_name='HAVE_ZLIB')
if conf.env.DEST_CPU != 'aarch64':
conf.check(lib='unwind', uselib_store='UNWIND')
conf.check(lib='crypto', uselib_store='CRYPTO')
conf.check(lib='ssl', uselib_store='SSL')
conf.check(lib='android_support', uselib_store='ANDROID_SUPPORT')
conf.check(lib='opus', uselib_store='OPUS')
if conf.env.DEST_OS == "darwin":
conf.check(lib='iconv', uselib_store='ICONV')
conf.env.FRAMEWORK_APPKIT = "AppKit"
conf.env.FRAMEWORK_IOKIT = "IOKit"
conf.env.FRAMEWORK_FOUNDATION = "Foundation"
conf.env.FRAMEWORK_COREFOUNDATION = "CoreFoundation"
conf.env.FRAMEWORK_COREGRAPHICS = "CoreGraphics"
conf.env.FRAMEWORK_OPENGL = "OpenGL"
conf.env.FRAMEWORK_CARBON = "Carbon"
conf.env.FRAMEWORK_APPLICATIONSERVICES = "ApplicationServices"
conf.env.FRAMEWORK_CORESERVICES = "CoreServices"
conf.env.FRAMEWORK_COREAUDIO = "CoreAudio"
conf.env.FRAMEWORK_AUDIOTOOLBOX = "AudioToolbox"
conf.env.FRAMEWORK_SYSTEMCONFIGURATION = "SystemConfiguration"
if conf.env.DEST_OS != 'win32':
conf.check_cc(lib='dl', mandatory=False)
conf.check_cc(lib='bz2', mandatory=False)
conf.check_cc(lib='rt', mandatory=False)
if not conf.env.LIB_M: # HACK: already added in xcompile!
conf.check_cc(lib='m')
else:
# Common Win32 libraries
# Don't check them more than once, to save time
# Usually, they are always available
# but we need them in uselib
a = [
'user32',
'shell32',
'gdi32',
'advapi32',
'dbghelp',
'psapi',
'ws2_32',
'rpcrt4',
'winmm',
'wininet',
'ole32',
'shlwapi',
'imm32'
]
if conf.env.COMPILER_CC == 'msvc':
for i in a:
conf.check_lib_msvc(i)
else:
for i in a:
conf.check_cc(lib = i)
conf.check(lib='libz', uselib_store='ZLIB', define_name='USE_ZLIB')
# conf.check(lib='nvtc', uselib_store='NVTC')
# conf.check(lib='ati_compress_mt_vc10', uselib_store='ATI_COMPRESS_MT_VC10')
conf.check(lib='SDL2', uselib_store='SDL2')
conf.check(lib='libjpeg', uselib_store='JPEG', define_name='HAVE_JPEG')
conf.check(lib='libpng', uselib_store='PNG', define_name='HAVE_PNG')
conf.check(lib='d3dx9', uselib_store='D3DX9')
conf.check(lib='d3d9', uselib_store='D3D9')
conf.check(lib='dsound', uselib_store='DSOUND')
conf.check(lib='dxguid', uselib_store='DXGUID')
if conf.options.OPUS:
conf.check(lib='opus', uselib_store='OPUS')
# conf.multicheck(*a, run_all_tests = True, mandatory = True)
check_deps( conf )
# indicate if we are packaging for Linux/BSD
if conf.env.DEST_OS != 'android':