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togles: gamma fix, optimize texture convertation
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@@ -790,8 +790,9 @@ bool CGLMShaderPair::ValidateProgramPair()
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m_locVertexParams = gGL->glGetUniformLocation( m_program, "vc" );
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m_locVertexBoneParams = gGL->glGetUniformLocation( m_program, "vcbones" );
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m_locVertexScreenParams = gGL->glGetUniformLocation( m_program, "vcscreen" );
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m_locAlphaRef = gGL->glGetUniformLocation( m_program, "alpha_ref" );
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if( !gGL->m_bHave_GL_QCOM_alpha_test )
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m_locAlphaRef = gGL->glGetUniformLocation( m_program, "alpha_ref" );
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m_nScreenWidthHeight = 0xFFFFFFFF;
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m_locVertexInteger0 = gGL->glGetUniformLocation( m_program, "i0" );
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