togles: gamma fix, optimize texture convertation

This commit is contained in:
nillerusr
2022-03-28 00:45:37 +03:00
parent cca56d5a6f
commit 3558b0e03c
9 changed files with 82 additions and 177 deletions
+3 -2
View File
@@ -790,8 +790,9 @@ bool CGLMShaderPair::ValidateProgramPair()
m_locVertexParams = gGL->glGetUniformLocation( m_program, "vc" );
m_locVertexBoneParams = gGL->glGetUniformLocation( m_program, "vcbones" );
m_locVertexScreenParams = gGL->glGetUniformLocation( m_program, "vcscreen" );
m_locAlphaRef = gGL->glGetUniformLocation( m_program, "alpha_ref" );
if( !gGL->m_bHave_GL_QCOM_alpha_test )
m_locAlphaRef = gGL->glGetUniformLocation( m_program, "alpha_ref" );
m_nScreenWidthHeight = 0xFFFFFFFF;
m_locVertexInteger0 = gGL->glGetUniformLocation( m_program, "i0" );