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https://github.com/nillerusr/source-engine.git
synced 2024-12-22 06:06:50 +00:00
osx : fix syscalls
This commit is contained in:
parent
c7308906d1
commit
3291cdf978
@ -206,7 +206,7 @@ GLMRendererInfo::GLMRendererInfo( GLMRendererInfoFields *info )
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kCGLPFADoubleBuffer, kCGLPFANoRecovery, kCGLPFAAccelerated,
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kCGLPFADepthSize, 0,
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kCGLPFAColorSize, 32,
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kCGLPFARendererID, info->m_rendererID,
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kCGLPFARendererID, (unsigned int)info->m_rendererID,
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0
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};
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@ -859,7 +859,7 @@ void GLMDisplayDB::PopulateRenderers( void )
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{
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// grab the OS version
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long vMajor = 0; long vMinor = 0; long vMinorMinor = 0;
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SInt32 vMajor = 0; SInt32 vMinor = 0; SInt32 vMinorMinor = 0;
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OSStatus gestalt_err = 0;
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gestalt_err = Gestalt(gestaltSystemVersionMajor, &vMajor);
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@ -1374,7 +1374,7 @@ bool GLMDisplayDB::GetModeInfo( int rendererIndex, int displayIndex, int modeInd
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{
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int modeIndex=0;
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number = (CFNumberRef)CFDictionaryGetValue(curModeDict, kCGDisplayMode);
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CFNumberGetValue(number, kCFNumberLongType, &modeIndex);
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CFNumberGetValue(number, kCFNumberIntType, &modeIndex);
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// grab the width and height, I am unclear on whether this is the displayed FB width or the display device width.
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int screenWidth=0;
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@ -1382,11 +1382,11 @@ bool GLMDisplayDB::GetModeInfo( int rendererIndex, int displayIndex, int modeInd
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int refreshHz=0;
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number = (CFNumberRef)CFDictionaryGetValue(curModeDict, kCGDisplayWidth);
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CFNumberGetValue(number, kCFNumberLongType, &screenWidth);
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CFNumberGetValue(number, kCFNumberIntType, &screenWidth);
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number = (CFNumberRef)CFDictionaryGetValue(curModeDict, kCGDisplayHeight);
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CFNumberGetValue(number, kCFNumberLongType, &screenHeight);
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CFNumberGetValue(number, kCFNumberIntType, &screenHeight);
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number = (CFNumberRef)CFDictionaryGetValue(curModeDict, kCGDisplayRefreshRate);
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CFNumberGetValue(number, kCFNumberLongType, &refreshHz);
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CFNumberGetValue(number, kCFNumberIntType, &refreshHz);
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GLMPRINTF(( "-D- GLMDisplayDB::GetModeInfo sees mode-index=%d, width=%d, height=%d on CGID %08x (display index %d on rendererindex %d)",
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modeIndex,
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@ -1574,7 +1574,7 @@ void GLMDisplayInfo::PopulateModes( void )
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void GLMDisplayInfo::Dump( int which )
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{
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GLMPRINTF(("\n #%d: GLMDisplayInfo @ %08x, cg-id=%08x display-mask=%08x pixwidth=%d pixheight=%d", which, (int)this, m_info.m_cgDisplayID, m_info.m_glDisplayMask, m_info.m_displayPixelWidth, m_info.m_displayPixelHeight ));
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GLMPRINTF(("\n #%d: GLMDisplayInfo @ %08x, cg-id=%08x display-mask=%08x pixwidth=%d pixheight=%d", which, (int)(intp)this, m_info.m_cgDisplayID, m_info.m_glDisplayMask, m_info.m_displayPixelWidth, m_info.m_displayPixelHeight ));
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FOR_EACH_VEC( *m_modes, i )
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{
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@ -19,7 +19,9 @@
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#include "tier1/utllinkedlist.h"
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#include "tier1/convar.h"
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#ifdef TOGLES
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#include <EGL/egl.h>
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#endif
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// NOTE: This has to be the last file included! (turned off below, since this is included like a header)
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#include "tier0/memdbgon.h"
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@ -8,7 +8,7 @@
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#include "datamodel.h"
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#include "tier1/KeyValues.h"
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#ifndef _LINUX
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#ifdef _WIN32
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#define USE_WINDOWS_CLIPBOARD
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#endif
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@ -8,7 +8,6 @@
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#include "quakedef.h" // for MAX_OSPATH
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#include <stdlib.h>
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#include <assert.h>
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#include <malloc.h>
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#include "filesystem.h"
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#include "bitmap/tgawriter.h"
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#include <tier2/tier2.h>
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@ -1566,7 +1566,7 @@ void *CGame::GetMainWindowPlatformSpecificHandle( void )
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#ifdef OSX
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id nsWindow = (id)pInfo.info.cocoa.window;
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SEL selector = sel_registerName("windowRef");
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id windowRef = objc_msgSend( nsWindow, selector );
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id windowRef = ((id(*)(id, SEL))objc_msgSend)( nsWindow, selector );
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return windowRef;
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#else
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// Not used on Linux.
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@ -144,14 +144,15 @@
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#define timeGetTime timeGetTime__USE_VCR_MODE
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#if defined( clock )
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#undef clock
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#endif
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#define time time__USE_VCR_MODE
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#endif
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// MoeMod : breaks system header
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//#define time time__USE_VCR_MODE
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#if defined( recvfrom )
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#undef recvfrom
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#endif
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#define recvfrom recvfrom__USE_VCR_MODE
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//#if defined( recvfrom )
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// #undef recvfrom
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//#endif
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//#define recvfrom recvfrom__USE_VCR_MODE
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#if defined( GetCursorPos )
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@ -34,7 +34,7 @@ inline void RangeCheck( const T &value, int minValue, int maxValue )
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if ( ThreadInMainThread() && g_bDoRangeChecks )
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{
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// Ignore the min/max stuff for now.. just make sure it's not a NAN.
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Assert( _finite( value ) );
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Assert( IsFinite( value ) );
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}
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#endif
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}
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@ -116,6 +116,8 @@ GL_FUNC_VOID(OpenGL,true,glUniform1iARB,(GLint a,GLint b),(a,b))
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GL_FUNC_VOID(OpenGL,true,glUniform4fv,(GLint a,GLsizei b,const GLfloat *c),(a,b,c))
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GL_FUNC(OpenGL,true,GLboolean,glUnmapBuffer,(GLenum a),(a))
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GL_FUNC_VOID(OpenGL,true,glUseProgram,(GLuint a),(a))
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GL_FUNC_VOID(OpenGL,true,glUseProgramObjectARB,(GLhandleARB a),(a))
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GL_FUNC_VOID(OpenGL,true,glValidateProgramARB,(GLhandleARB a),(a))
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GL_FUNC_VOID(OpenGL,true,glVertex3f,(GLfloat a,GLfloat b,GLfloat c),(a,b,c))
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GL_FUNC_VOID(OpenGL,true,glVertexAttribPointer,(GLuint a,GLint b,GLenum c,GLboolean d,GLsizei e,const GLvoid *f),(a,b,c,d,e,f))
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GL_FUNC_VOID(OpenGL,true,glViewport,(GLint a,GLint b,GLsizei c,GLsizei d),(a,b,c,d))
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@ -34,8 +34,12 @@
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#undef PROTECTED_THINGS_ENABLE
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#ifdef OSX
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#include <OpenGL/OpenGL.h>
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#else
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#include <GL/gl.h>
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#include <GL/glext.h>
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#endif
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#include "tier0/basetypes.h"
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#include "tier0/platform.h"
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@ -157,7 +157,8 @@ CGLMProgram::~CGLMProgram( )
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GLMShaderDesc *glslDesc = &m_descs[kGLMGLSL];
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if (glslDesc->m_object.glsl)
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{
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gGL->glDeleteShader( (uint)glslDesc->m_object.glsl ); // why do I need a cast here again ?
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//gGL->glDeleteShader( (uint)glslDesc->m_object.glsl ); // why do I need a cast here again ?
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gGL->glDeleteObjectARB( glslDesc->m_object.glsl ); // because you call the wrong api
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glslDesc->m_object.glsl = 0;
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}
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@ -814,7 +815,7 @@ void CGLMProgram::LogSlow( EGLMProgramLang lang )
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m_type==kGLMVertexProgram ? "VS" : "FS",
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this,
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lang==kGLMGLSL ? "GLSL" : "ARB",
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(int)(lang==kGLMGLSL ? (int)desc->m_object.glsl : (int)desc->m_object.arb),
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(int)(lang==kGLMGLSL ? (intp)desc->m_object.glsl : (int)desc->m_object.arb),
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m_text
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);
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#endif
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@ -828,7 +829,7 @@ void CGLMProgram::LogSlow( EGLMProgramLang lang )
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m_type==kGLMVertexProgram ? "VS" : "FS",
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this,
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lang==kGLMGLSL ? "GLSL" : "ARB",
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(int)(lang==kGLMGLSL ? (int)desc->m_object.glsl : (int)desc->m_object.arb),
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(int)(lang==kGLMGLSL ? (intp)desc->m_object.glsl : (int)desc->m_object.arb),
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desc->m_slowMark+1
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);
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}
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@ -984,7 +985,7 @@ bool CGLMShaderPair::ValidateProgramPair()
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if (m_valid)
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{
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gGL->glUseProgram( m_program );
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gGL->glUseProgramObjectARB( m_program );
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m_ctx->NewLinkedProgram();
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@ -670,7 +670,7 @@ void GLMContext::DumpCaps( void )
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#define dumpfield_hex( fff ) printf( "\n %-30s : 0x%08x", #fff, (int) m_caps.fff )
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#define dumpfield_str( fff ) printf( "\n %-30s : %s", #fff, m_caps.fff )
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printf("\n-------------------------------- context caps for context %08x", (uint)this);
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printf("\n-------------------------------- context caps for context %p", this);
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dumpfield( m_fullscreen );
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dumpfield( m_accelerated );
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@ -1745,7 +1745,8 @@ void GLMContext::PreloadTex( CGLMTex *tex, bool force )
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}
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}
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gGL->glUseProgram( (GLuint)preloadPair->m_program );
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gGL->glUseProgramObjectARB( preloadPair->m_program );
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//gGL->glUseProgram( (GLuint)preloadPair->m_program );
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m_pBoundPair = preloadPair;
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m_bDirtyPrograms = true;
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@ -1793,7 +1794,7 @@ void GLMContext::PreloadTex( CGLMTex *tex, bool force )
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gGL->glEnableVertexAttribArray( 0 );
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gGL->glVertexAttribPointer( 0, 3, GL_FLOAT, 0, 0, posns );
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gGL->glVertexAttribPointer( 0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), posns );
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gGL->glDrawRangeElements( GL_TRIANGLES, 0, 2, 3, GL_UNSIGNED_SHORT, indices);
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@ -2702,6 +2703,10 @@ GLMContext::GLMContext( IDirect3DDevice9 *pDevice, GLMDisplayParams *params )
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// debug state
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m_debugFrameIndex = -1;
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#if defined( OSX ) && defined( GLMDEBUG )
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memset( m_boundProgram , 0, sizeof( m_boundProgram ) );
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#endif
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#if GLMDEBUG
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// #######################################################################################
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@ -5202,11 +5207,11 @@ void GLMContext::DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsize
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if ( pIndexBuf->m_bPseudo )
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{
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// you have to pass actual address, not offset
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indicesActual = (void*)( (int)indicesActual + (int)pIndexBuf->m_pPseudoBuf );
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indicesActual = (void*)( (intp)indicesActual + (intp)pIndexBuf->m_pPseudoBuf );
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}
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if (pIndexBuf->m_bUsingPersistentBuffer)
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{
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indicesActual = (void*)( (int)indicesActual + (int)pIndexBuf->m_nPersistentBufferStartOffset );
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indicesActual = (void*)( (intp)indicesActual + (intp)pIndexBuf->m_nPersistentBufferStartOffset );
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}
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#if GLMDEBUG
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@ -5244,7 +5249,11 @@ void GLMContext::DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsize
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}
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else
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{
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#if defined( OSX )
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// MoeMod: TOGL IS NOT USING m_boundProgram THIS AT ALL
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#else
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AssertOnce(!"drawing with no vertex program bound");
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#endif
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}
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if (m_boundProgram[kGLMFragmentProgram])
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@ -5253,7 +5262,11 @@ void GLMContext::DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsize
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}
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else
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{
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#if defined( OSX )
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// MoeMod: TOGL IS NOT USING m_boundProgram THIS AT ALL
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#else
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AssertOnce(!"drawing with no fragment program bound");
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#endif
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}
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#endif
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@ -196,7 +196,8 @@ FORCEINLINE void GLMContext::FlushDrawStates( uint nStartIndex, uint nEndIndex,
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}
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}
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gGL->glUseProgram( (GLuint)pNewPair->m_program );
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gGL->glUseProgramObjectARB(pNewPair->m_program);
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//gGL->glUseProgram( (GLuint)pNewPair->m_program );
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GL_BATCH_PERF( m_FlushStats.m_nTotalProgramPairChanges++; )
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@ -563,7 +564,7 @@ FORCEINLINE void GLMContext::FlushDrawStates( uint nStartIndex, uint nEndIndex,
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SetBufAndVertexAttribPointer( nIndex, pBuf->GetHandle(),
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pStream->m_stride, pDeclElem->m_gldecl.m_datatype, pDeclElem->m_gldecl.m_normalized, pDeclElem->m_gldecl.m_nCompCount,
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reinterpret_cast< const GLvoid * >( reinterpret_cast< int >( pBuf->m_pPseudoBuf ) + nBufOffset ),
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reinterpret_cast< const GLvoid * >( reinterpret_cast< intp >( pBuf->m_pPseudoBuf ) + nBufOffset ),
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pBuf->m_nRevision );
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if ( !( m_lastKnownVertexAttribMask & nMask ) )
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@ -4243,7 +4243,9 @@ CGLMEditableTextItem::~CGLMEditableTextItem( )
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if (m_mirror)
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{
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free( m_mirror );
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//free( m_mirror );
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// MoeMod : should be delete here
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delete m_mirror;
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}
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}
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@ -27,6 +27,9 @@
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// memdbgon -must- be the last include file in a .cpp file.
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#include "tier0/memdbgon.h"
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// MoeMod : ARM Mac doesnt need this workround
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#if (defined(__i386__) || defined(__x86_64__))
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IntelGLMallocWorkaround* IntelGLMallocWorkaround::s_pWorkaround = NULL;
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void *IntelGLMallocWorkaround::ZeroingAlloc(size_t size)
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@ -69,3 +72,27 @@ bool IntelGLMallocWorkaround::Enable()
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return true;
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}
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#else
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IntelGLMallocWorkaround* IntelGLMallocWorkaround::s_pWorkaround = NULL;
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void *IntelGLMallocWorkaround::ZeroingAlloc(size_t size)
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{
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return nullptr;
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}
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IntelGLMallocWorkaround* IntelGLMallocWorkaround::Get()
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{
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if (!s_pWorkaround)
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{
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s_pWorkaround = new IntelGLMallocWorkaround();
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}
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return s_pWorkaround;
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}
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bool IntelGLMallocWorkaround::Enable()
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{
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return true;
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}
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#endif
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@ -30,6 +30,8 @@
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#ifdef OSX
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#include <Carbon/Carbon.h>
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#include <sys/param.h>
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#include <sys/mount.h>
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#elif defined(LINUX)
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#include <sys/vfs.h>
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#endif
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@ -583,8 +585,14 @@ int CSystem::GetAvailableDrives(char *buf, int bufLen)
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//-----------------------------------------------------------------------------
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double CSystem::GetFreeDiskSpace(const char *path)
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{
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#if __DARWIN_ONLY_64_BIT_INO_T
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// MoeMod: newer macOS only support 64bit, so no statfs64 is provided
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struct statfs buf;
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int ret = statfs( path, &buf );
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#else
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struct statfs64 buf;
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int ret = statfs64( path, &buf );
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#endif
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if ( ret < 0 )
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return 0.0;
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return (double) ( buf.f_bsize * buf.f_bfree );
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@ -556,7 +556,7 @@ private:
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int m_nFullscreenViewportHeight;
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ITexture *m_pFullscreenRenderTarget;
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#ifdef LINUX
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#if defined(LINUX) || defined(OSX)
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struct font_entry
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{
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void *data;
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