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osx : fix syscalls
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@@ -116,6 +116,8 @@ GL_FUNC_VOID(OpenGL,true,glUniform1iARB,(GLint a,GLint b),(a,b))
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GL_FUNC_VOID(OpenGL,true,glUniform4fv,(GLint a,GLsizei b,const GLfloat *c),(a,b,c))
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GL_FUNC(OpenGL,true,GLboolean,glUnmapBuffer,(GLenum a),(a))
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GL_FUNC_VOID(OpenGL,true,glUseProgram,(GLuint a),(a))
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GL_FUNC_VOID(OpenGL,true,glUseProgramObjectARB,(GLhandleARB a),(a))
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GL_FUNC_VOID(OpenGL,true,glValidateProgramARB,(GLhandleARB a),(a))
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GL_FUNC_VOID(OpenGL,true,glVertex3f,(GLfloat a,GLfloat b,GLfloat c),(a,b,c))
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GL_FUNC_VOID(OpenGL,true,glVertexAttribPointer,(GLuint a,GLint b,GLenum c,GLboolean d,GLsizei e,const GLvoid *f),(a,b,c,d,e,f))
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GL_FUNC_VOID(OpenGL,true,glViewport,(GLint a,GLint b,GLsizei c,GLsizei d),(a,b,c,d))
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