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android: reset vsync after minimizing window
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5ea9937457
commit
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@ -404,6 +404,9 @@ private:
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int m_MouseButtonDownX;
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int m_MouseButtonDownX;
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int m_MouseButtonDownY;
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int m_MouseButtonDownY;
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bool m_bResetVsync;
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int m_nFramesToSkip;
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double m_flPrevGLSwapWindowTime;
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double m_flPrevGLSwapWindowTime;
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};
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};
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@ -584,6 +587,9 @@ InitReturnVal_t CSDLMgr::Init()
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m_nWarpDelta = 0;
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m_nWarpDelta = 0;
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m_bRawInput = false;
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m_bRawInput = false;
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m_nFramesToSkip = 0;
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m_bResetVsync = false;
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m_flPrevGLSwapWindowTime = 0.0f;
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m_flPrevGLSwapWindowTime = 0.0f;
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memset(m_pixelFormatAttribs, '\0', sizeof (m_pixelFormatAttribs));
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memset(m_pixelFormatAttribs, '\0', sizeof (m_pixelFormatAttribs));
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@ -1431,7 +1437,20 @@ void CSDLMgr::ShowPixels( CShowPixelsParams *params )
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m_flPrevGLSwapWindowTime = tm.GetDurationInProgress().GetMillisecondsF();
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m_flPrevGLSwapWindowTime = tm.GetDurationInProgress().GetMillisecondsF();
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#ifdef ANDROID
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// ADRENO GPU MOMENT, SKIP 5 FRAMES
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if( m_bResetVsync )
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{
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if( m_nFramesToSkip <= 0 )
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{
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SDL_GL_SetSwapInterval(swapInterval);
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m_bResetVsync = false;
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}
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else
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m_nFramesToSkip--;
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}
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#endif
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CheckGLError( __LINE__ );
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CheckGLError( __LINE__ );
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}
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}
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#endif // DX_TO_GL_ABSTRACTION
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#endif // DX_TO_GL_ABSTRACTION
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@ -1887,6 +1906,7 @@ void CSDLMgr::PumpWindowsMessageLoop()
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}
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}
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case SDL_WINDOWEVENT_FOCUS_GAINED:
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case SDL_WINDOWEVENT_FOCUS_GAINED:
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{
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{
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m_bResetVsync = true; m_nFramesToSkip = 3;
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m_bHasFocus = true;
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m_bHasFocus = true;
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SDL_ShowCursor( m_bCursorVisible ? 1 : 0 );
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SDL_ShowCursor( m_bCursorVisible ? 1 : 0 );
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CCocoaEvent theEvent;
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CCocoaEvent theEvent;
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