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game(hl1): fix use after scope
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parent
e11a21ea19
commit
2cb00530c7
@ -209,7 +209,6 @@ BEGIN_DATADESC( CNPC_HGrunt )
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DEFINE_FIELD( m_voicePitch, FIELD_INTEGER ),
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DEFINE_FIELD( m_iSentence, FIELD_INTEGER ),
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DEFINE_KEYFIELD( m_iWeapons, FIELD_INTEGER, "weapons" ),
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DEFINE_KEYFIELD( m_SquadName, FIELD_STRING, "netname" ),
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DEFINE_FIELD( m_bInBarnacleMouth, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_flLastEnemySightTime, FIELD_TIME ),
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@ -488,7 +487,7 @@ int CNPC_HGrunt::SquadRecruit( int searchRadius, int maxMembers )
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}
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else
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{
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char szSquadName[64];
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static char szSquadName[64];
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Q_snprintf( szSquadName, sizeof( szSquadName ), "squad%d\n", g_iSquadIndex );
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m_SquadName = MAKE_STRING( szSquadName );
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@ -994,7 +994,7 @@ int CNPC_Houndeye::SquadRecruit( int searchRadius, int maxMembers )
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}
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else
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{
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char szSquadName[64];
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static char szSquadName[64];
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Q_snprintf( szSquadName, sizeof( szSquadName ), "squad%d\n", s_iSquadIndex );
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m_SquadName = MAKE_STRING( szSquadName );
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@ -383,6 +383,11 @@ END_DATADESC()
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//-----------------------------------------------------------------------------
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CNPCMaker::CNPCMaker( void )
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{
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m_strHintGroup = NULL_STRING;
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m_RelationshipString = NULL_STRING;
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m_ChildTargetName = NULL_STRING;
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m_iszNPCClassname = NULL_STRING
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m_SquadName = NULL_STRING;
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m_spawnEquipment = NULL_STRING;
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}
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