engine: hdr to ldr conversion for HDR_TYPE_NONE

This commit is contained in:
nillerusr
2022-03-26 03:24:41 +03:00
parent 312fdb9576
commit 24366ef9a8
9 changed files with 22 additions and 20 deletions
+2 -2
View File
@@ -1042,7 +1042,7 @@ void R_BuildCubemapSamples( int numIterations )
}
}
bool bSupportsHDR = g_pMaterialSystemHardwareConfig->GetHDRType() != HDR_TYPE_NONE;
bool bSupportsHDR = true; //g_pMaterialSystemHardwareConfig->GetHDRType() != HDR_TYPE_NONE;
for( i = 0; i < pWorldModel->brush.pShared->m_nCubemapSamples; i++ )
{
@@ -1080,7 +1080,7 @@ void R_BuildCubemapSamples( int numIterations )
return;
}
iBSPPack->SetHDRMode( g_pMaterialSystemHardwareConfig->GetHDRType() != HDR_TYPE_NONE );
iBSPPack->SetHDRMode( true /*g_pMaterialSystemHardwareConfig->GetHDRType() != HDR_TYPE_NONE*/ );
iBSPPack->LoadBSPFile( g_pFileSystem, cl.m_szLevelFileName );