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game: fov_desired max value 110
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@ -50,7 +50,7 @@
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#endif
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ConVar default_fov( "default_fov", "75", FCVAR_CHEAT );
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ConVar fov_desired( "fov_desired", "75", FCVAR_ARCHIVE | FCVAR_USERINFO, "Sets the base field-of-view.", true, 75.0, true, 90.0 );
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ConVar fov_desired( "fov_desired", "75", FCVAR_ARCHIVE | FCVAR_USERINFO, "Sets the base field-of-view.", true, 75.0, true, 110.0 );
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void HUDMinModeChangedCallBack( IConVar *var, const char *pOldString, float flOldValue )
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{
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@ -403,4 +403,4 @@ int ClientModeTFNormal::HandleSpectatorKeyInput( int down, ButtonCode_t keynum,
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#endif
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return BaseClass::HandleSpectatorKeyInput( down, keynum, pszCurrentBinding );
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}
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}
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