game(hl1): fix gibbing

This commit is contained in:
nillerusr
2022-08-31 18:23:22 +03:00
parent fafc3554a5
commit 216bbf1baa
5 changed files with 12 additions and 10 deletions
+2 -2
View File
@@ -994,10 +994,10 @@ int CNPC_Houndeye::SquadRecruit( int searchRadius, int maxMembers )
}
else
{
static char szSquadName[64];
char szSquadName[64];
Q_snprintf( szSquadName, sizeof( szSquadName ), "squad%d\n", s_iSquadIndex );
m_SquadName = MAKE_STRING( szSquadName );
m_SquadName = AllocPooledString( szSquadName );
while ( ( pEntity = gEntList.FindEntityInSphere( pEntity, GetAbsOrigin(), searchRadius ) ) != NULL && squadCount < maxMembers )
{