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fix macos and windows builds( maybe )
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@@ -698,7 +698,8 @@ bool CSceneImage::UpdateSceneImageFile( CUtlBuffer &targetBuffer, char const *pc
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scene.crcFileName = pEntry->crcFilename;
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scene.compiledBuffer.Put( pData, pEntry->nDataLength );
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scene.msecs = pSummary->msecs;
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scene.lastspeak_msecs = pSummary->lastspeech_msecs;
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// TODO(nillerusr): support for loading other scene image versions?
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//scene.lastspeak_msecs = pSummary->lastspeech_msecs;
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// Load sounds
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for ( int j = 0 ; j < pSummary->numSounds; ++j )
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{
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